Yes, I found it to be very lucky to have two ARS close. Not so lucky however, that the AI has Snipers -.- (I blame Keith for that one
).
So, after landing on Peudon, then retreating and coming back with scout starships, I have successfully neutered it out. There was a Warp Counterattack post, so I'll have to deal with that in about 10 minutes. Now my energy is really low, so time to take Layunquon. Ugh, another Warp Counter.... And before I can knock out the warp gate a wave alarm goes off. Wonderful. So Layunquon is now dead and colonized. Soon as I dealt with the warp wave the AI tried to sneak in some border aggression to my newly taken world -.- but I handled it. The CSG-D is now dead, one type down 4 more to go
. I had just enough time to drop some turrets in Layun before the first counter hit. Luckily my turrets in Haasi did most of the work for me; all I had to do was clean up
.
Hit Asnoco until the 2nd counter alarm finished, then headed my fleet back to Haasi for a laugh
. My turrets again did most of the work. This time my fleet didn't even touch the wave. Well I needed to heal my force anyways, so back to Asnoco. The ion cannon III was annoying, but my 3 raid starships knocked it out fast, as well as that pesky Spec Post. Also killed the gate first since I knew I wouldn't kill the AI here before they would send a wave this way. Easy enough. There are two more guard posts in here, and one of them appears to be a stealth one (presence of forces inside a forcefield, but nothing else). So I work on the visible one first, then head for stealthy. The reinforcements were annoying me so I went on ahead and took out the CC while heading there. My threat counter promptly went to ZERO as I cleaned up the remaining ships. Stealthy down, and the world is clear for colonization. Then a missile frigate wave alarm shows. Easy to deal with. Turrets cleaned them out fast
.
And my new ship type is.... Raptors. Meh. First CSG-A down, and time to turret up.
Unlocked Scout Drone mk3 and Engineer drone mk 2. Still have K to spare, but I am going to wait until I have my strategy further planned. Speaking of strategy... Time to scout some more. My original plan was to do something about Quicacu. But I have been advised to leave it be for now, even tho they are directly connected to Layun. I will do so - for now, since I have a decent turret defense on that wormhole anyways. Vinerasra has a CSG-E on it, so that's clearly a capture target. Before I do tho, time to scout that whole area.
And boy am I glad I did! Next to Vinerasra is Aelro - a mk 3 world with another CSG-E. Killing Vinerasra would be a bad idea with this world alerted permanently, and to make it more interesting Edgiofu has yet another CSG-A/ARS
and a DATA CENTER. Finally, Bangumca in the NE corner has the 4th CSG-A I need to take out. That was easier than the previous game for sure! Bang also has TWO Fabricators (Bulletproofs and StarBombs).
And some more news. Tioerpar in the middle is a Core world. That means Caucave is an AI Home, and Niwigpih is the other Core world. That is the best scenario one could hope for I think. Guess the RNG is being nice to me for once
.
Shono has a CSG-C, despite being a mk 4 world, and a Laser Gat Fab. Not a bad place to take out either.
So, here's my new plan for now...
Achcharo, Hagta, and Vinerasra get full neutering (gates too).
Aelro and Edgiofu get killed and taken (neuter Yelocyae?).
Kinul gets neutered, Bangumca gets taken, Aechukin gets neutered. Both gates killed.
Shono gets taken, and Inifall and Cugorach get neutered. May scout further before doing this.
Aofu gets left alone.