I'll get you a screencap as soon as I can.
We're on an encapsulated map, with one internal cluster completely cleared, as well as long stretches of the ring, two nomads and a few smaller patches here and there. The highways around the ring serve as gauntlets for the Exo waves to break against, while the internal cluster has two choke points. Most defences are concentrated on the human HW, since there's no telling when several Exos will clump together and break through.
We have five spire cities and the exodian blade, so that's both a lot of Exos coming in and a lot of toys to clean them up with.
Generally speaking, most AI ships just get pulverised the moment they touch a non-ruined human world, but whenever there's multiple AI Golems passing through, things get broken. We currently have a 8000000 metal cap, which isn't nearly enough to rebuild what those golems often break.
We also generate a lot of alert because our nomads frequently cruise past AI homeworlds while the Warp Jammers are broken - and our Warp Jammer near a core world gets killed regularily by god knows what coming out of the AI HW.
So, some 42 hours in, that's pretty much the state of affairs. Everything is f!cked all the time, for everyone, rebuilding just about keeps pace with getting destroyed, and we've already exhausted all our superweapon options. Right now we're trying to consolidate territory and set up more effective chokepoints to keep the AI from smashing our internal defences every ten minutes; if that doesn't work we have a serious economic problem.