Ok, getting setup I start fleet building and spend my 13K research points on the Mk. II of the triangle ships and the Mk. II Zevastators, Scout II's, Raid II's for their missile immunity and the Mk. I Spire Starship. I neuter my borders and a few others beyond to try to be productive with my time while I am doing the preliminary scouting runs.
FIRST OBJECTIVE: Get as much of the galaxy scouted primarily to find the Spire Civ Leaders but also to plan my mid game strategy. While continuing to neuter branches up to deepstriking, I send my champion with a few Raid II escorts when possible much deeper to raid for Tachyon Guardians. As I continue to expand my scouts' range by removing tachyon coverage, I start on the secondary part of Objective One by raiding the Tachyon Guardians specific to the five ARS systems. Doing this allows me to send a Science II vessel to see what ship they get me for capturing or hacking them.
I get distracted enough while doing this such that I don't give the first CPA much thought. It doesn't turn out to be very large since the Data Centers I ran across during my scouting, raiding and neutering still have kept me at 10 AIP balancing out the +10 AIP/hour from the Civ Leaders. However my fate is sealed by the 100+ Spire Stealth Battleships from the CPA that utterly
cream my homeworld. I am forced to reload some time back because of the timing of the last auto-save (seconds before my death.)
Upon reloading I immediately set out to remedy this issue before the AI curb-stomps me again. Luckily the backup for the SSB's happens to not only be within reach but also happens to be one hop further than one of my first two target systems for expansion. This one is the ARS one, the other is a stepping stone system with unfortunately nothing important in it but perfect for extending non-deepstriking range while not having to protect anything important either.
I happily design corrupt and remove the SSB from the equation thus ensuring my survival past the early game.
What had me distracted in the first place was discovering how the RNG treated me upon galaxy creation...
Bad news first:
AI 1's homeworld -- A Core CPA Post, I have yet to deal with one of these since they were changed to drop virtually instantly upon activation.
-- A Tethuda pretty close by the wormhole, not too bad.
-- A Core Sentry Eye...meh...
-- A Planetary Armor Booster,
well, damn. I'm probably going to sensor hack then sabotage hack to remove that little nugget of joy.
AI 2's homeworld -- A Core Shredder Drone Post. I don't have an opinion on this yet.
-- The Mk. III Fortress / AI Home Command is
very in range of either wormhole.
--
2x Wraith Lances...yuck. Just yuck.
Or rather,
just
Also, no Arty Golem.
But why RNG? Why??
OH WAIT...the
GOOD news!
No backwater nebulae on AI HW's
A very lovely selection of fabs for me to take or hack (see the 2nd screenshot.)
The furthest ARS system (8 hops from my HW) will give me Youngling Shrikes, or I could research redirect hack for Munition Boosters or Vorticular Cutlasses. I'll go for Munition Boosters.
The next closer ARS system (7 hops) has hacking options for Eye Bots or Teleport Raiders. However, not hacking will get me Protector Starships!
The next one closer (6 hops) will hack for MLRS's or Grenade Launchers but I think I'll stick with the Zenith Chameleons for not hacking.
The next one (4 hops) and 1/2 of my first expansion targets hacks for Youngling Commandos or Spider Bots but will give me Electric Bombers...
The closest one (3 hops out) has options for Tackle Drone Launchers or Spire Corvettes but given my stellar lineup I think I'll go with Space Tanks. >D
The only thing the RNG has yet to give me bomber-wise is Zombards and Ziege Engines!!!
...best...RNG...roll...
EVAR!!!!!!ONWARD TO THE SECOND OBJECTIVE!
Part A - Expand to the two preplanned systems with everything in between neutered.
Part B - Neuter every Civ Leader System and their borders.
Part C - Free Civ Leader systems outside the reach of any Dire Guardian Lairs, gather research to bolster fleet strength.
Part D - Eliminate Dire Guardian Lairs bordering or on Civ Leader systems and free the rest of the Civilian Leader systems.
More to follow then.
See you, Space Cowboys.