SHORT SUMMARY:
These next seven hours hours are image light. This was because the same tactics were used, just with increased caps for both sides. Spire craft dominate the AI, and its brutally efficient. I was busy just aggressively pursuing the crystals while keeping a low profile. That makes really, really boring reporting,To give you an idea of how careful I was, my AIP is
less at 23:00 despite taking worlds. This was because I used penetrators to annhilate all the Coprocessors and data centers that I had already spotted with a MK IV scout. I have lost my MK IV factory. My only hope to ever get MK IV units again is to use nenzul starships, but at 20k this will be a last resort. I only have bought MK III beam cannons MK II lasers and MK III spire battleships. My spire ships keep the enemy at barely within weapon range, and the AI tries to simply overwhelm the spire ships. Cruisers allow a few more offenses, but ultimately you must still keep the AI at bay. I am on my fifth crystal now. Offense was boring, it just feels like things are harder to lose but also harder to recover from. But my defense was fun. Will take 5th crystal soon, assuming I survive.
Current status:
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Longer, "fluff" information:
Other pictures:
http://s1198.photobucket.com/albums/aa460/Chemical53/AI%20War/030511/Defensively, this is getting interesting. 8.3 is throwing some real nasty CPA's and reinforcements. Thankfully, the 7.6 support corp does not throw its own waves. My empire has simply grown flexible. The planet chains are linked by several "anchor" planets. These planets are tough enemy to stop exowaves dead in their tracks. Each of these defensive planets has a spire city, except my homeworld.
Spire penetrators are great as "behind the line" attackers of opportunity. Having them destroy really troublesome guard posts ahead of time is great.
Asteroid spire craft on the back burner right now. I use the teleporting carrier occasionally to sweep and save my rebel colony. It'll eventually be worn down, but it does its job well. I keep attritioners at my core planets as part of my defensive network. Same with my golems.
Spire - Story waves are sneaky. Most of my exowaves are from golem or spire craft, and they are manageable due to the "true" spire craft's power. However, the occasional "Spire - Story" exowave crashes with 45 large craft. Quite understandable, due to they being the AI's only counter to the growing spire threat. But they look the same weaker exo-waves of my very particular game.
Reinforcements from the popped AI worlds due to the they holding spire civilians are coming in via carrier. Normally they are of the 200 unit garden variety, but the carriers from CPA's coming by the 1k. Still, those reinforcements got to go somewhere, even my spire craft can't kill them fast enough right now. I need to get that capitol first...
My threat got
really high briefly due to CPA
My home world currently uses both defense in depth and defense at the planet itself. To first gain entrance you must break its own core planets. Each holds hundreds of firepower (after adding roaming helping) through different defensive means. The whole planet is blanketed by gravity. Beam cannons dot the wall of turrets. Spire refuges cover all defensive fire angles, and a fort blankets firepower everywhere. My own homeworld holds my most destructive defensive weapons, the hive and armor golem. my nenzul horde, and what human fleet is available.
Like the AI, I now have many "border / neutral" planets. My own border planets are strong enough to swat away border aggression. However, it is also meant as a defense warning against rouge waves of units. These things are amazing at making a 4K carrier force manageable because they delay the AI for several minutes, allowing your own spire fleet to rally and counter attack. It costs maybe 100k to recover the planet, so its a very economical investment.
Example:
I am really amazed at my AIP. I mean its low right now. But I have burned away all data centers, and I'm 0/3 of getting super terminals at difficulty 8.0 or above. So I need to remove more spire civilians, because I have lost one of my own and it's my last method of removing AIP.
I'm not sure where to spend my knowledge. I have all the ARS I can count on. I have already decided to add MK I-III spire battleships to my spire fleet. They have the same speed, and the stealth ships can provide close range cover. But where will this other 15k go? I'll wait and see based on the galactic capitol.