2:33:00 - The AI spews about 700 reprisal laser gatlings at me and finds they are not properly grounded against space lightning.
2:46:18 - Armored Golem rebuilt and joins the Botnet at Gord. Duna gets bombarded with railpod fire sporadically while I go between plenty of metal and not enough metal.
3:03:03 - Having 70 odd shielded Riots does not make you invincible, SF. By the time it reaches the MSDs (who then recloak) they've lost about 50 of them and a single Core Flagship. At this point the forcefields are dead, so anything on Duuna when the MSDs are active that isn't snipe-immune is going to get pummelled from the edge of the system (or
probably pummeled once in range of radar dampening) 'Reprisal swarm of laser gatlings' continues to be the phrase of the day.
3:09:18 - The Hunter/Killer arrives to a welcome of sniper fire. It is reduced to 66% before I run out of metal with all the other targets constantly appearing. A stream of
cannon fodder Fighters is added to the build queue to draw the leech starships away.
3:15:31 -
The AI Hunter/Killer is shot in the head-analogue by the railpod array, piercing the armor!Hunter/Killer, AI, has been struck down.Fighters apparently favor shooting mini-rams that aren't moving over anything else in the system if FRD'd. Reprisal waves continue to pile on, but as bombers instead and less of them than the laser gatlings. Now, with the H/K out of the way, enclaves are sent into duna to help protect the hacker. I want me some mini-rams to punch Archangel with.
3:32:36 - Success, Duna is mine, and Auroch is missing warp gates. MSDs now also have decoy drones, Gord is making one asteroid of Spirecraft Scout IIIs so I can see what its like on Archangel before I wander in there. Forcefields II unlocked.
3:39:03 - 600 ship CPA in 14 minutes. Shard retrieval on Gord in progress.
3:41:42 - Brea Secondus has the Spider Turret Controller! And a second armored golem, and a Captive Settlement for some reason. Impor has another ASC, the Laser Gatling backup, Sabo V fab, and an ARS. Zeta Eta has one of the two Civ leaders, a Factory IV, Exp. Engineers fab, ARS, Data Center, 2 Artillery Golems, Leech Starship, Raid Starship, and Tank V fabs, along with the MLRS CTC, 10 more Ebonite, and 4 more Adamantium. San Chi has 2 more Armored Golems, an ARS, Sniper CTC, Flak CTC, Data Center, the other Civ leader, Factory IV, and Spire Archive, and 1 Adamantium, 11 Ebonite, 2 Titanite. For Fabs, it has Exp. translocators as well as Zevestator V, Hydra V, Anti-armor V, and Bomber Starship V.
Archangel has a Fort III sitting basically on top of the AI Home Command, a Core Booster post near the wormhole, a Core Arachnid post (owwwwww) near the Factory IV with a small barracks near it, a Core Missile post south of the wormhole, a couple core spire shields, Implosion Drone post near the home and one near the Cockroach spawner, a Radar Jammer, an Ion III, and twice as many types of starship and guardian than fleetship are sitting around.
3:46:44 - Some speedup later, the slow rock reaches Evoker.
3:53:04 - The survey and the CPA finish abotu 10 seconds apart, with VE's exo coming in a minute or so. Signal is still on Gord, and the CPA consists of 600 MkI ships.
3:54:54 - CPA ships decide to be lazy and stay on Archangel. Exowave and thier Spirecraft Siege Tower companion decide t oattack Duna and get bopped by a lot of ships. Refugee ship appears on Gord.
3:56:15 - Refugees who are also rocks retrieved. Archangel has slightly more than 1000 threat total sitting upon it.
4:04:00 - This time, its not on Gord. Duna.
4:06:04 - Onwards, shard! Try to be faster than the very shiny rock you are.
4:07 - The AI
really wants to get to Gord, forcefield or no forcefield. Doesn't seem hugely interested in the big shiny rock.
4:08 - Which now makes sense, since thats where the shard is.
4:11:37 - Spire Implosion Guardian IVs sorta just explode with enough railpods around. Also congrats Raid starship, you flew through the forcefield! Your reward is Armored golem plasmafire.
Shard finally gets to Evoker.
4:14:04 - Spire Colony Ship is built, but before we go attracting more attention (the 300 ship normal wave announced doesn't count), things should get sorted out. map's basicalyl the same with more threat involved, but you can look at the map anyway if you want.