I've realized that it probably wasn't a good idea to leave CSG's on. Don't get tricked by the RNG's kindness of giving me good edge worlds, it's more devious than you think. We all know that A-type CSG's are always on ARS worlds only. 5 ARS in a galaxy means I need to capture at least 4 of them in order to destroy the A-types. So far I have found 3. The other 2 must be somewhere in the unscouted area, which means I somehow have to move past one of the homeworlds to take it.
And that's not all. So far I have only found one C-type CSG, which is on Windmaster. Windmaster borders 2 coreworlds, so I can't really take it. This means I will have to take at least 2 planets out there somewhere, putting coreworlds on alert while attempting to do so.
My only way out of this mess is if Baby Boar holds another ARS and if The Fugutive holds a C-type CSG. Unfortunately the odds of that happening aren't really high, as there are still 20 unscouted planets...
This is going to be a tricky game, but I guess I knew that when I accepted the challenge.
Anyway, I probably still got about 20 hours of game time to worry about that, so let's focus on the problems at hand.
I really wanted to try to take out that data center on Origin before the CPA would hit, so I figured I would try it and savescum if I failed. It went better than I thought. I lost my entire fleet, but both the data center and the CPA got destroyed, so I'm happy. With AIP at only 134 now, I can finally relax a bit.
Meanwhile, 2 more trader projects got finished. The orbital mass driver and the counter spy. I think my homeworld is pretty well defended now. All I need is a mk V ion cannon and no CPA or exo will get through alive
Speaking of exo's, the one I got coming right now is only at 71%, so that will give me some time to destroy wormhole guard posts on Haures and maybe Gale too. I will start expanding again soon. After all, it's been more than 7 hours since the last time I took a planet.
Hahaha allright, a C-type CSG on The Fugutive, just like I hoped it would be. There's also an Artillery golem there, which is nice. Now it's just the ARS that concerns me...
data center on Moloch, nice. I can take that out once I got the Artillery golem.
damn, Baby Boar has no ARS
Please let it be Gnome then. Gnome borders a coreworld, but I rather just make sure I take that one as last, instead of having to maneuver past the AI homeworld.
Great, Gnome has a planetary cloacker, so now I still know nothing. Ah well, I'll find that out later.
I killed several wormhole guard posts and I made sure enemy numbers on several planets stay low. Exo is at 84%, time to take Dirge. I desperately need some extra knowledge too.
Both Dirge and Lapyx fell really fast, since I had already neutered them. I was going to let all waves comes to lapyx from the Sea fighter wormhole, but unfortunately I didn't have the chance to neuter Gatekeeper yet. 2 pretty large waves (700+ ships each) were attacking me right when I was busy moving my turretball and now I don't have enough time to neuter Gatekeeper before the exo hits -.- I just had a few waves though, so I don't really expect any until the exo is dead. We'll see. I'm tempted to unlock HBC mk II to protect the Gatekeeper wormhole in my fleets absence. After I neutered Gatekeeper, those mk II HBC's will make a good asset for my turretball, especially since waves will become mk II soon.
On the other hand, I still don't have fighters and missile frigs mk II... (I got blade spawners mk II just now). Hmm, I think I'll go with the mk II HBC's. Without a good turretball I find waves more challenging than anything else so far (my fleet is not good enough at stopping them quickly), but with HBC's and lightning turrets, nothing seems to make it through (except those darn teleporting leeches).
Allright, mk II HBC's are up, fleet is back at homeworld and exo is at 99%
Bring it on!