AI War is the single best computer game I have ever played.
Even the forums somehow managed to actually be nice and helpful, which is why I have decided to join them.
Now for the report:
Midway through my first 10/10 game with waves
Map: Spokes 50
Seed: 1414816952
Starting ship: Shield Bearer
0 AIP/time
AI 1: Vanilla
AI 2: Entrenched Homeworlder
Plots: Avenger
Minor Factions
Resistance 10 (I will need them)
Marauders 4 (What was I thinking?)
Dyson Sphere 10 (One of two reasons I haven't lost yet)
Fallen Spire 4
Human Colony Rebellions 6
Golems Hard 6
Spirecraft Hard 4
Neinzul Preservation Wardens 4
Neinzul Roaming Enclaves 4
Zenith Miners 1 (wanted to try them)
Zenith Traders
For about 40 minutes, I stay at home, looking for a data center and fearing for my life (a symptom of 10/10...it is like some kind of paranoia-inducing disease) and building up my mk1 fleet, as well as homeworld fortifications. Not losing on the first wave required pause and extensive micro, after which I multiplied my turret numbers by about 5. Now waves are only a problem, rather than a big problem. Frustrated with the mk1 scout range and terrified of provoking any AI ships with a transport, I unlock scouts 2 and 3. The increased range reveals that data center I have been looking for, as well as the dyson sphere 3 hops away, 2 golems (armored: meh, doesn't actually open up new tactical options/solve an important problem, and
botnet: I have always wanted to try one of these, especially with Shields to offset their fragility), and two ARSs. Also an Spire Blade Spawner V with the armored golem.
I need to pop that data center. This is my first non-scout foray into AI territory. Lets see how that goes.
Observation:Transports with raid starships vs Spire Gravity Drains/Gravity Guardians=dead transports.
Observation: The AIs really don't like it when you shoot at them. Figured it out myself.
The released threat combines with a double wave for about 700 total ships.
Riot Starships save my bacon. This will not be the first time.
One rebuild later, the data raid is a success. The names of the brave Raid Starship pilots who gave their lives will be remembered. If we win.
Observation: On occasion, the AI will decide AIP is more of a guideline.
Case in point: 230 ships on AIP 2. TWO! That wave had a Raid Starship. Close one.
It's like the AI is saying "this is me at 2. Would you like to give up now?"
Time to take the first planet. Always a nightmare.
I decide to take the botnet golem world, thinking if I can defend it long enough to rebuild it, it can defend me, allowing me to attack with impunity (or, given the difficulty,slightly less caution than normal. I load half my fleet +engis +all five colony ships, and realize that there is no way a mk1 fleet is going to cut it.
I burn the remaining 10,000 k I have on mkII triangles and Shield Bearers. This leaves me with 250. Is there anything I can buy with this (other than the useless advanced warp sensor ("Where will the AI wave come from? Could it be the ONLY wormhole on the planet? If only I had an advanced warp sensor, then I would know.)
Build the new ships, then load half the fleet +engis +all five colony ships again, and watch as they majestically leave the homeworld, and fly through the first of two intervening planets (which I scouted, to make sure no gravity was present). That's when the AI spawns a gravity guardian on top of my transport, destroys them, and eats their soft candy centers.
AI: Gravity: it's not just a good idea, it's the law.
My Face: Please stop stabbing me.
The released threat combines with another double wave (is this coded to happen?) and once again the Riot Is save the day. With a lot of micro.
After another rebuild, we try again, and it works.
Two planets, AIP 10.
While rebuilding the Botnet golem, the human marauders decide to show up at that world. At the same time as an AI wave. With 52 ships. Against half a mk1-2 fleet.
IOU: Riot Starships, my bacon, quantity 3.
The Riots hold the wave at bay while my fleet focuses on the marauders. I still would have lost the system and golem without engineers and shield bearers though.
Botnet golem rebuilt after 40 or so minutes. Waves are quite manageable at AIP 10, but my next wave of scouting found another data center (closer than the first one, DOH) and popped it, leaving effective AIP at 6.
I know a CPA will be coming soon, and I am not comfortable on two non-contiguous planets, with their very limited resources. I would also like Dyson Gatling support for the CPA, which will be possible at the cost of three worlds, and 60 AIP.
Dyson Befreinded.
AIP=53 (stupid spec forces guard posts)
Uh oh.
Waves are actually being converted into zombies quite easily. The Shield Bearers definitely offset the "Glass Cannon" aspect of the botnet golem.
The Dyson Gatling and zombie defences network (hereafter the defence net or D-net) is very nice, at least while I have the luxury of continuity.
There is also a Black Widow golem on the dyson planet. I capture it and start repairs, hoping to get it before the first CPA. I don't know how I missed it, though I suspect sleep deprivation due to excessive AI War was involved. There is also an ARS with Zenith Sentinel/some Youngling/etherjet
as a spoke of the dyson system, so I take it without a hack.
CPA declared: 691 ships.
*blink*
OK, I will suspiciously accept this small mercy from the AI.
No black widow yet, but the CPA is easily converted to zombies.
Black widow completed. I love these. They are like Riot Control Golems.
Exo-galactic strikeforce at 50%
I take the next hub and the intervening system, and the ARS single-spoke and feel the paranoia again at AIP 136
The new wave of scouting reveals:
2 Data Centers
4 Co-Ps
2 Advanced Factories
3 New ARSs (thats all of them)
2 AI homeworlds (not too bad, but taking the last hub will put a core on alert)
6 Golems
Artillery, Regen, and Cursed: for free. ie on an ARS world
Artillery, Regen, and Cursed: on otherwise unremarkable worlds
4 free fabricators (bomber starship IV, Spider V, Microparasite on ARS worlds,
and exp engi on Fact IV
5 fabricators on otherwise boring worlds (Youngling Vulture V, Sentinel Frigate V, Beam
Starship, Armor V, Spider V)
Took the ARS with the Arti golem, cloakered it back to friendly space, endured first exo (HKs are scary... Unless you have an artillery golem. Most satisfying one-shot yet), killed the DCs and Co-Ps, unlocked Riot IIs and IIIs.
Up-to-date status as of this post:
Planets 8 (+one dead one and the dyson world)
Knowledge 3250
m/sec 1021
c/sec 1201
AIP 66
10/10 survived so far, not even a savescum required, so I say again:
it's quiet... too quiet.
(I would have liked to include map images, but do not know how. Help would be appreciated.)