Game Day #3Alright. Time to start working towards these data centers.
I'm going to try the cloaked Siege Engines again so I send the rest of my fleet into the next system I'm going to clear to knock out the tachyon guardian on the entry wormhole.
It's a Mk II system with 400 ships and 8 guardposts.
By the time I've got the Tachyon Guardian down, it's up to 600 ships in system.
I'm guessing this is the new special forces mechanic? I pull my ships back to see how this plays out.
Boy, am I glad I did. 2 minutes later there are
2,000 AI ships in system, that's a serious response.
Giving them a couple minutes more, they all leave the system towards the AI homeworlds and I loose track of them.
Will have to remember that however, apparently my next system is one they decided to defend, probably due to the ARS present.
However, during these few minutes the next wave arrives, it's only 120 ships.
It's 120 freking Zenith Bombards. ARGH!!!! And here's me without my fortress to match their range.
Takes me several minutes to chase the wave down, although I get my leech starships involved and come out 20 Bombards better for my fleet.
Was not worth losing my bomber and riot starship caps however.
*************** edit1
Ugh. And my newly conquered system is apparently the new target for the SHadow Frigates, did not have enough turrets,
again.
Command station rebuild incoming.
As for the system I'm working on, I'm going to snipe the command station with siege engines and take the hit on my turrets. Let's see if I can sneak them in without cover now that the tachyon guardian is down.
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Well, the good news is I was able to sneak in and my cloaked siege engines are working their way around to the command stations shield guard post.
The bad news is the special forces did
not like that. I am still waiting on getting my seige engines in range to attack and it is now up to 3,000 AI ships in system.
This will be fun.
************* edit 3
Wow. Those are my ships in the top left running away after popping the command shield guard post.
That is a wall of 3,000 special forces ships coming for my little 30 ship fleet.
I'm a little outnumbered?
************* edit 4
Interesting.
When you destroy a command station on a planet with special forces ships on it, about half of them attacked my system and the other half retreated. But my threat count never went up to account for them so they were still flagged special forces?
Anyways, a 1000 strong Youngling Vulture wave followed by a 240 strong zenith bombard wave are keeping me from rebuilding still.
I should get the command station up to capture that ARS soon, but I can't really define soon at this point.
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And ARS captured, I got Youngling Nanoswarms, those could come in useful.
The ARS system is not clear however as the guard posts are all still up, to have to clear those next, it is a 7 resource point system which I need badly.
I actually skipped rebuilding one of my other systems as it only has a single resource point and I wanted to rush the ARS system faster.
I'm also going to have to stop and consolidate my fleet and do some data center raids, AIP is 112. My free knowledge is also back up to 10K but I'm going to have to be careful, this next chunck of knowledge will be most of the knowledge I capture this game, I'll need to make sure my mobile fleet is big enough and not dump it all into turrets.
Also, done for the night at this point. I've been riding the bottomed out economy all night so things have not been as fast as I'd like.
That is more because I'm losing my entire fleet to stop waves, not because of any sort of offensive action but it really slows down the progress I can actually make in the game while I'm fighting to stay alive.
Regardless, will continue this tomorrow.
D.