the human home forcefield now has a gravity field and so is ussually better redployed to slow advanicing ships over actual defense. hope this helps.
Oooh, that's new, didn't know that!
So i have started another playthrough. Decided not to give up on my last challenge, so i generate a new seed and start the game with the same settings as before. This time i also have finally grabbed some altplanetnames. They may be a bit verbose, but at least they have actual words.
The first hour is relatively uneventful. Just as usual, i unlock MKIII harvesters and MKII fighters and scout the area around me. MKI scouts alone arent very potent so i also do some raiding to get rid of the tachyon posts. I notice a nice relatively isolated area to my south-east (Brain Fingerprint, Omoikane's Brain, Moonlight Wall). My plan is to first expand there, getting decent economy and gaining knowledge, and then start working towards the CSG's and homeworlds. The only real problem is Possessed by Phoenix, as it contains a CoProcessor. I will probably have to just kill it's gate and keep it neutered once i take adjacent systems. I first take Howl of the Horned Owl, and use the extra energy it provides to build some raid starships, transports and cloakers, and clear two data Centers - one in Red Magic and another in Nightbug Tornado.
Next step is taking Omoikane's Brain, as it contains an ARS, and it is my first priority to get a decent fleetball. Then back to Brain Fingerprint and slowly start working on Royal Flare and then Flower of Edo.
At 1:03:57 i take Omoikane's Brain. Before going in, i check the ship options: Grenade Launcher, Spire Battleship, Zenith Bombardment ship. Both Spire Battleship and Zenith Bombardment ship are ok options. I am not entirely sure if the design choice is random or the option#1 is always picked, so i hope its random and forego the hacking - 2/3 i get somethng i want. But what i end up getting are the grenade launchers. And huh, i only get MKI from the ARS. That's also new, it used to give MKII as well. Well, that's a 2k knowledge nerf per ARS, considering it now gives 500 free knowledge. Not like i am complaining, humans got way more buffs over the years than the AI did.
After setting up the defences at Omoikane's Brain, i decide to neuter and gate-raid Possessed by Phoenix. It takes a little extra time as i have to deal with ion AI eye and the barracks, but by the time clock hits 1:23:00, the system is fully neutered. All that's left are the wormhole guardposts which i cant be assed to kill, the CoProcessor, and the AI Command station.
Next i go and neuter Royal Flare as i really dont want to deal with it when it gets on alert and gets decent defences. This takes longer than expected, as the two ion cannons deal quite a lot of damage to my fleet and i cant move quickly due to gravdrill. Once i kill a few guar dposts, a bunch of special-force guardians and heavy ships arrives, killing whats left of my fleet. I have to dealw ith level2 reprisal wave that consists of a huge swarm of vampire claws, and the bastards manage to kill one of my command stations despite the arrival of friendly human reinforcements. I deal with the shark wave aimed at my home, finish refleeting and then finish clearing Royal Flare.
Once that's done, i quickly kill the command station at Brain fingerprint and set up my own. The clock displays 1:55:55. The next goal is taking Royal Flare, then quickly taking Flower of Edo and Hallucinogenic Tuning as well.
2:30:00. Royal Flare and Flower of Edo have been taken. I decide to keep the gravity drill at Royal Flare. While right now it is a bit of a nuisance, i dont think the system will be often traveled through by my ships, so its presence will only provide me with economical advantage and slow down the enemy.
3:00:00. The southern area is our now, and the AIP is now at 116. While not too difficult to handle, sometimes the waves get annoying, usually when its a level2-3 reprisal of some annoying ship type, like Spire Stealth Battleship or Vampire Claw. There is also a CPA, but it seems like for now the AI decides to just keep the ships as threat. I kinda wanna clean that up as it would be very unfortunate if that threat released during the inevitable exo strike.
3:03:05. Two Waves Hit, one containing around 1200 fighters hit the home, the other contained a bunch of vampires and hit Omoikane's Brain. Apparently, this advantage made the AI decide to move main forces in. I lose Omoikane's Brain because the little bastards are tractor and forcefield-immune. Meanwhile, AI attacks Brain Fingerprint with what seems to be arouns 100 Spire Battleships. My defences fall left and right. I send everything i got back to defend hope. Luckily, this includes a large force that was at Omoikane's Brain.
The Home shields get a bit damaged, and even the Home Command itself gets hit by a Raid Starship, but it gets focused down in time. 147 attack, 632 threat. I have 300 ships at home, 200 more on their way there, and 100 at Brain Fingerprint trying to hold of the enemy there. Time to unpause.
3:07:00. Threat is down to 398 and all my forces are now concentrated at home, friendy ship count is at 640. Remains rebuilders and engineers fly around everywhere reclaiming stuff, i micro my fleets to ensure no raid starships get through.
3:07:50. An AI Carrier gets popped in Royal Flare. It contains 11 Spire Blade Spawners and some triangle ships, with total count at 228. I feel relieved, as i'd rather see these ships there fighting my static defences and ion cannons, than destroying my home.
3:08:10. My homeworld seems almost safe. The shields around the Home Command are all almost destroyed. One of the last ships to die was a MKIV spire and it was REALLY pushing those shields. Luckily, it did not target the cryopods, as they were extremely vulnerable and could go down easily.
3:08:30. The shields have been swiftly rebuilt. Time to rebuild and refleet. Luckily, all those attacks maxed out my metal reserves, so it should not take too long. Time to retake lost systems and do some DC raids. These attacks are really getting out of hand, although it might be more due to the CPA than just the AIP and waves.