TL,DR: Saturday game in progress.
Patched to 3.189
Wow, Preservation wardens just threw a 1000 ship wave at me, that's different.
It was a system with 2 forts in it so it wasn't actually dangerous, but that's a big change from the 100 or so waves previously.
Mining golems, grrrrr.
And wardens are actually a threat, lost a fortress to the second preservation warden wave. Well, second 1000 ship wave, they still throw tiny waves at me pretty frequently.
Wait, that's the roaming enclaves throwing 1000 ship waves at me, don't really see any changes to the wardens.
Speed 1 outside the system boundary is low. You do need to operate out there occasionally with the Mauraders and Mining golems.
---Post Start
Nothing really of note yet, I've started on one of the Mk IV's next to an ai Homeworld. It's got 2 forts but only a single Ion Mk I. The other option has only a single fort but 3 ions, including a Mk IV. Redundant as I don't have a Mk IV factory really, but it works on my fleet just as effectively.
Both planets also have Mass Drivers and Warhead interceptors. Going to just have to chip away at it.
Interestingly, there's no Shield Guard post and the command station is right by my entry warp point. Normally I'd just pop that and clean the system up, but I don't want to alert the homeworld yet.
Well, alert as much since my fleet does while it's in system.
Wow, I'll have to start paying attention to preservation wardens again, they just sent a 1000 ship wave in my direction. Fortresses still owned it, but that's an actual threat now.
I'm thinking I may conquer some planets for resources after this first homeworld dies. I only own 11 planets and it's taking too long to rebuild my fleet. I am taking pretty bad losses on this Mk IV system but I see no other way to crack it.
And both fortresses are down, but I lost every fighter and bomber I sent in. Rebuilding again.....
13:09:00 CPA warning just came in, I should be okay.
CPA's threat is down to 300. Fortresses really do make defense easy.
The knowledge spent on them is hurting my homeworld assult though. I don't have a lot unlocked so I'm sending in bombers/fighters alone with an EMP to clear the warp point.
Mass Driver on the other side of the system so starships would just die and that's a lot of my knowledge useless at the moment.
The second mining golem just came up also.
what?! PSKHFP:khfpiuwbibesdipuPIPIUPIAUFPIAUSDGVPAFDG[B9OAEW4[N0GENA9RGBN[DISUBFNIDZS;UVBPAIEWRNGO'AEING;OAER G'OAEINGPIAUFBDVPUYZSBVPUI;ABG IPAEGIUPAERB[AEOIN[OERUGBAEIO'UGBA[I'OSJG A['DSOUGIBEA[IPUGBAEIW;PGUBAEI;GUBEA;UIGNEBAR;GNAEWR;AEWFomgwtfbbq!!!!!
The mining golem is on my system with the rebel colony in it, this is going to suck. GRRRRRR. I can't afford the 100AIP and my fleet is 8 hops away doing a homeworld assult and 3 of those hops are AI system still that I bypassed. Which means scrapping and rebuilding in that system and another dely on my AI homeworld assult.
Well, attack with insufficient forces so they die and rebuild in the Rebel Colony system I guess.
Oh, only 40 million HP? Did these things get a nerf in one of the golem rebalances?
And it looks like fighters are my best option against the mining golem.
Another oddity is that my threat has been stuck at 340 for 15=20 minutes now. It's the last of that CPA I'm pretty sure, but it doesn't take the ships that long to reach me I would think.
Alright, 342 fighters, mostly Mk II and III vs Mining Golem: Round 1, FIGHT!
Well, eventually, Speed down to 1, ugh.
Okay, the speed to 1 is excessive. Because my spacedock is down at the bottom of my system and the mining golem moves at 6, my speed 1 fighters could not make the turn to fire on the golem.
I understand the need for the slow down outside the system, but 1? With the mauraders and mining golem spawning so far out, we do need to operate out there at times.
Okay, preservation wardens are a threat now. Another 1000 ship wave, including weasels. My fortress just went boom.
The fighters I'd left on defense got there before I lost anything else, but that's still a nasty surprise.
Okay, my next wave of fighters was actually able to engage, mining golem's at 90% hp.
And Round 3 is going to be a Fortress Mk II vs Mining Golem.
Once again, the fortresses reign's supreme. It was a Mk II fortress mind you, but it was doing about 500k damage a salvo, the mining golem only has 40million HP. The golem didn't last long.
Back to my homeworld assult, at least I got a decent fleet rebuilt while fighting that golem.
Wow, an enclave starship just warped in and spawned 1000 younglings. These must be the 1000 ship waves I'm seeing, not the preservation wardens.
Odd, just noticed something with Neinzul Rocketry Corps. The first mining golem destroyed a system with a Rockety Silo. The silo survived being immune to nukes but it seems confused being in a destroyed solar system. It's still spawning rockets, but they just sit on the silo, they don't come to attack me even though I own an adjacent system.
Alright, after the delay dealing with the mining golem, I'm just going to brute force this Mk IV so I've popped the command station.
Tried to sneak build a command station to capture the mass driver so I can bring my sieges in. Missile guard posts have a long range.
And that will have to be it for now, I may get a chance to pick this up this evening, so close to that first AI Homeworld.
D.