Hey! Even though this game isn't done yet, I would like to share some of my chronicles about it--I'm having quite blast with it, as it was my original idea to start this game with the goal of capturing all of the AI planets (which I usually do anyway), but this game would be of greater success and progress than my others due to some factors:
1) space planes as starter (this was critical),
2) economic stations maxed early on, then harvesters,
3) slightly intelligent playing overall,
4) moderate web browsing and communique (thank goodness).
Starting conditions
- single planet,
- 120 planets simple style,
- random easier 7 (identified as mine enthusiast),
- random moderate 7 (identified as tag teamer).
- 2x waves,
- schizophrenic,
- 0 AIP time increments (so I can relax and web browse/idle too!)
- ZR.
The story is usual, take planets early on, expand, and so on, but moreso with space planes because even though they are massacred by essentially everything after prolonged exposure to enemy forces, they still deal a great deal of damage to all structures, and hold their own against enemy fleets. They are also inexpensive to replace.
I have taken twenty planets so far, have an overall fleet of 10 000 ships (mufufu), and am in the phase of "massive blob with flanks covered, massive offensive enabled" so I expect I will have a few more planets by the hour, where I currently average around two planets per hour. Currently I am near nine hours of gameplay. Uh though ten thousand ships are starting to lag my computer, and I believe it's going to get worse as I capture more planets, but perhaps I can sustain as this game is getting pretty epic.
Haven't the fortune to discover anything but a Zenith power generator (makes two in total after the one I bought), but that free 400K energy definitely helps maintain such a large fleet and lower constant resource cost for normal power plants (because I am an efficient-ist).
I've developed a very effective strategy during the late game which consists of:
- send blob of death to enemy planet with mobile builders,
- deploy [currently mark I and II] fortresses, one of each tier within blob which will serve as long-distant mauler while simultaneously a MRS while main blob protects the local area,
- send spy planes to destroy command station and relevant interests,
- deploy a tactical command station,
by now a lot of the local forces should have been dealt with, and so here is where I just FRD the ships in hope that not too many will be destroyed, as the extra speed should help them focus fire a bit more, eliminating the need for travel time.
Ohoho, but a recent ongoing project is that I've been farming ZShredders, which to my surprise, is working out well! I've so far accumulated more than two thousand of these units around the place namely because of my sneaky strategy of using one of the AI planets which connect to my home world (could have been anywhere though) which I did not take as of yet. Not only do I gain free units, but this also helps to waste AI reinforcements because I have a fortress and turrets to deal with the other units and defenses that spawn, while the ZShredders deal with the ships which spawn near the command station (I neutered the warp gate). I check in every moment or so to remove some of the ZShredders so they replicate more efficiently.