Author Topic: Limburger vs the Angry Gods  (Read 15187 times)

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: Limburger vs the Angry Gods
« Reply #30 on: October 05, 2014, 02:15:01 pm »
Con gratz for the win and the double godlike.
Try these settings next (:
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Limburger vs the Angry Gods
« Reply #31 on: October 05, 2014, 02:32:19 pm »
I know the wiki is generally in a murky state of updatedness, but wasn't there supposed to be builder-type hybrids in the first place?

Offline Aeson

  • Full Member Mark II
  • ***
  • Posts: 176
Re: Limburger vs the Angry Gods
« Reply #32 on: October 06, 2014, 06:23:48 am »
I know the wiki is generally in a murky state of updatedness, but wasn't there supposed to be builder-type hybrids in the first place?
Yes.

Offline tadrinth

  • Hero Member
  • *****
  • Posts: 507
Re: Limburger vs the Angry Gods
« Reply #33 on: October 07, 2014, 12:25:10 am »
Con gratz for the win and the double godlike.
Try these settings next (:

Thanks, I'll give those settings a try... someday.  =)

First impressions: I really should build a fleet before defenses.  I build turrets, I wait for the salvage from the first wave... and then I remember that Younglings are dirt cheap.  So the Youngster waves give pretty much zero salvage.  That's kinda rough.

Also, the Youngster doesn't get Shrikes in waves.  One of the AIs has Shrikes, I've seen them, but none in the first Youngling wave.  Maybe I should count my blessings, though. 

 

SMF spam blocked by CleanTalk