So my friend and I, after having purchased this game way back, finally got down to play! I wanted to summarize our game and hopefully get some things cleared up for us.
We played a smaller galaxy because we wanted to finish in one sitting. I think it was 20 stars or so.
We are experienced RTS players but had only minimal info on this game(couple of tutorials)
We played as 1 team(via the helper menu item). Not sure that this was a good idea, but from past RTS experience we hoped it would let us delegate jobs(battle and economy).
We had all 6 expansions enabled.
Since playing this, I have read a bunch of the stuff on the wiki so I will be putting some questions inline with things we did if anyone can lend some aid.
We started off a few games which ended poorly before our 4th try where we managed to win. We were on difficulty 5 for both AI.
In our winning game we immediately teched metal harvester tech (in the tech guides nobody talks about getting these but they seem a huge advantage. Please speak up if these are bad to get).
We did not have to do any scouting because for some reason the whole map was visible at all times.. not sure whats going on there. In some of the previous games I could not see everything but the other player i think (the host) could always see everything.
We started grabbing territory left and right without really any planning about it. I have read a lot more now about this and in a higher difficulty game this could be bad. At our difficulty our ai progress never hit the first threshold by the time we had won so it wasn't a factor.
We cleaned out all the systems without roman numeral tier markings on them. My friend could not see these on the starmap for some reason. Shortly after we got started the ocasional enemy wave warning would come in. One thing confusing here is they seemed to be able to arrive at any system, even our homeworld, despite them not being adjacent to enemy stars. Based on what I read, this only happens if they have no warp gates. However we didn't even know about warpgate raiding and only after fully destroyed a system so we never should have been in this situation. Also we were on difficulty 5, so that special thing after #6 where there is nothing adjacent and they hit anything should not have applied.
Throughout our play through, we seemingly randomly were getting new ship and turret techs. We have no idea where they came from. A few made sense like when we captured an ARS but we got so many, that it had to be something else. We wondered if this was related to the racial icons we saw at the beginning of the game on the map. Do capturing their planets provide a new ship design? How does one see this when you scout a system before you capture it. In all we picked up every single tier 5 turret(the ones on their own tab) without researching them, we picked up about 6-7 ship designs as well.
We then bee-lined towards the homeworld of one the computers. Bringing about 1300 ships of tiers 1-2 mostly with some 3+4(thanks to the advanced factory) bombers and fighters, we went through the warp gate and shieled+turreted the heck out of it while the ships did their thing. Once most of the ships died off we were able to hold thanks to the 100+ turrets and we started streaming ships in via warpgates. I wasn't sure if you needed multiple warp gates to handle large output of ships so I built a bunch.
We built the giant fortress guy in this system at the start of the invasion, but by the time he was finished the battle for the system was over and he cannot use the warp gate, so that was a waste
Finally it was time to hit the homeworld! We sent our size 1800 fleet in and found some special ship that had 3 sources of invulnerability. We figured out at this point that it was coming from core shield generators we had left unkilled. So we called a grand retreat after defeating the blackhole thingies that block warping. We went back to kill them and after killing 2, the rest just poofed. We returned to the homeworld and slapped the hurt on. Clearly we had it way to easy
All in all it took 3.5 hours to finish our game. We learned a lot but were also confused by a lot of things. Especially after having read the wiki, here were some things that stick out:
1)Where did all these free ships and max tier turrets come from
2)What are crystals vs metal? We just took every planet and it auto built harversters. Thought they were all just metal. There was talk about a ratio for these too. No idea on this one
3)We had more energy then we could have possibly needed.
4)Is there no effect of spending time. It seemed like with infinite metal, we could rebuild our fleets very fast after a total defeat and just "zap branagin" wave after wave of our men at the enemy.
5)I read something about finding weapons:You might want to capture some large weapons, like stuff from Fabricators, or Golems, or Zenith Reserves. I have no idea what these are if we got any without knowing.
6)What is the significance of the 2 colored rings in each system(green and yellow). Something about supply? Didn't catch that one.
7)I read about capping systems so you can research harvest the adjacent systems. However you cannot research where the AI is and they were everywhere. Are there empty systems on bigger maps?
Thanks for any feedback on any of the various things