First AAR!
After having to bash the AI homeworlds in with my unpadded skull during my last 8/8 game (despite having Spirecraft: Easy and shamelessly abusing the Lightning Money Printer), I decided to kick back and try something easy for a change. I also want to see what the game plays like on lower difficulties; i.e. what a newbie might choose for the first time. Thus:
Simple, 60 planets, 1115514476
5/5 Random Easier (Support Corps/Chivalric)
1 AIP every 5 minutes
All ship types, CSGs on, Dire Guardians on
Full Fog of War
Marauders 4/10, Resistance Fighters 4/10
Starting bonus ship: Raptor
Given that this is going to be quite easy and I'm trying to see things from a new player's PoV, I can afford to mess around. In particular, I'll be capturing planets more recklessly than I normally would, and unlock things that look cool instead of what I normally use.
So, let's begin!
------------------------------------------------------------------------------------
An Easy StartRight, time to load CTRLs from disk and select some starting techs.
Unlocked: Leech Starship MkII, Mobile Space Dock, Modular Fortress. I'll figure out what to do with the rest of my K later.
First order of business is to scout the neighbouring planets. Edea has an ARS, Baleyworld a Coprocessor, and Milfeulle a Gravity Drill. None of the systems have more than three guard posts each, although Mauser also has a Fort I.
The fleet starts prepping. Huh, I just noticed I don't have any Home Human Settlements or Cyrogenic Pods (or the Merc Dock). No wonder the area around the command station looks so empty.
The first expeditionary force is dispatched to Milfeulle almost as soon as the half triangle caps are done, accompanied by two Flagships and the heal bus. The meager resistance is easily swept aside, and a colony ship is readied while the fighters deal with the Needler GP up north.
Further scouting reveals a Data Center and Starship Constructor IV on Darwin (along with a Mk III Fortress), another Data Center on Aurora, a third Data Center and the Superterminal on Lovelace, and a Factory IV on Brunhilde.
Yeesh, less than fifteen minutes in and I'm already resource-starved. The lack of Home Settlements (and the intensive starship construction) kind of hurts.
Misunderestimating the Enemy15:19: The freshly reinforced fleet arrives at Edea, which turns out to be a little better-defended. Moving out of range of the Missile GP covering the wormhole, I dispatch the fighters and bombers to handle the Needler Post at the bottom-left while the rest of the task force goes straight for the command station.
...Apparently even a cap of Mk I bombers struggles with an AI Mk II forcefield. I end up losing all the fighters and bombers, so the MSD ends up fabbing a bunch of replacements. And I just realized I can't get a colony ship through the wormhole unless I deal with the Missile post (or use a transport). How annoying!
Unlocked: Saboteur (other ARS options: Tachyon Microfighter, Sentinel Frigate)
A wave of 62 Missile Frigates is detected headed to Milfeulle. Hey, I didn't know wave warning times scaled with difficulty.
...Wait, did that "Chivalric" AI just blow up my Grav Drill?! OFF WITH HIS HEAD!
Turns out a cap of Raptors can't handle 68 Missile Frigates with Speed Booster and Decloaker support. And the Bombers are still recovering from that beating the Needler GP gave them. Bah.
Decloakers blow up the Command Station on Edea while the Missile Frigates kick in the front door. Why do they have 50k DPS each?
Oh, and the FRD units decide to go after Guard Posts instead of the Missile Frigates. For no conceivable reason.
Once that's dealt with, I decide I'm tired of screwing around with the Guard Posts and just drop a bunch of Sniper Turrets to pick them off. Also, this resource starvation is driving me up the wall, so:
Unlocked: Metal Harvester Mk II, Crystal Harvester Mk II
40:00: Ten annoying minutes later, the Missile GP finally dies and I can deal with the Cloaker GP next to it. Oh, and I remember to pop the CSG-A Generator.
43:10: The Fort MkIII on Darwin is sitting on top of the Command Station. There is only one possible response to this.
CHARGE!
49:10: CSG-B network goes pop. Fleetblob moves to blow out Mauser and Edgeworth in one pass, not even stopping to deal with the fort or the Needler GP under it.
Snooping Around55:00 With over 12k knowledge and increasing, I decide to buy something.
Unlocked: Scout Drone MkII, Scout Starship MkII
Man, a cap of Scout Starships I and II can scout helluva far.
1:00:14: Wave of 71 Bombers headed to Milfeulle is dealt with fairly easily. Accompanying Decloakers wipe out half the cap of Fighters, however. Seriously, why do they do so much damage?
Damn, now I have too much money.
Unlocked: Engineer Mk II
1:28:44: Galaxy charting complete. Damn, it seems like every other planet has something on it:
AI homeworlds on Selene and Arthur.Cera: ARS, Fab (S-Corvette V)
Lugovalos: ARS
Aerith: ARS
Adis: Fab (Decoy Drone), Star Constructor V
Athena: Fab(Exp Engineer), Fab (SpiderV )
Coco: Controller (Flak V), Fab(SSB V)
Locke: Controller (Needler V), Fab (Missile Frigate V)
Winterfell: Controller: (Sniper V), Fab (TDL V)
Babylon: Controller (Spider V), Data Center
Browning: Fab (Bomber V), Data Center
Palaeven: Coprocessor, Data Center
Eve: Fab (Armor Booster V), Gravity Drill
Torm: Factory IV
Sphinx: Controller (Laser V)
Icarus: Controller (Missile V)
Eos: Controller (Lightning V)
Elgava: Controller (MLRS V)
Monica: Fab (Flagship V)
Kuromie: Fab (Polarizer V)
Mesa: Fab (Electric Shuttle V)
Aiur: Coprocessor
Meryl: Data Center
Tisiphone: Data Center
Hephateus: Spire Archive
Leibniz: Z Power Gen
Camanis: Planetary Cloaker (SECRET TREASURE??)
Incidentally, have you ever noticed that the planet icons on the galaxy map rotate slowly?
Some thoughts- Decloaker gun. On the human unit, all it seems to do is make the Decloaker reveal itself and die. On the AI unit...
- Econ system is really, really feast-or-famine. Remember when we bounced around the idea of reducing the output and K cost of higher mark harvesters? Might want to take a look at that now that VotM is out and stable.
- Chivalric AI should ignore Grav Drills. I'd have mantis'd it, but I thought "reporting" it here would be funnier.
Next epsiode: we start trying to capture an unbroken chain of planets to every ARS!