A relatively simple game, with no superweapons:
10/10 Golemite/SF Captain // Everything/Warp Jumper
50 planets lattice, 452421283 Tackle drones, Schizo, complete visibility.
Resistance 4
Marauders 4
Rebellions 4
Cookie Monster
Enclaves 4
Avengers
Beachheads
Hunter 10/0
Shark B 0/4
===Operation Get Moving====
Unlocked MilIII stations and Enclave starships III.
Repelled first waves, using the salvage to build the initial fleet.
I conquered an ARS system within two hops, giving me railclusters.
Then I raided four data centers, before conquering a parasite V fab. Unlocked TDLIIIs.
Three more data centers fall. This released a regen golem, and an armored golem. They beeline for my homeworld. Regen is down to 10% before I do anything, somehow (I suspect it regenerated some of Cookie's victims). It's quickly squished.
Armored, on the other hand, feels just about right. I took a lot of casualties, and it was pounding on the home ff net for a while. In fact, I only survived by using the riot starships to manually push it away so I could repair the forcefields.
Back to expanding.
Next planet has nothing special, but connects to a core spider turret/core zenith hydra world, and an advanced factory. All three conquered, unlocked assault transports, engiIIIs, leech starships II, and miniforts.
Hacked the core missile and sniper turrets. There were no issues, though the huntercloud nearly wiped out the fleet.
I have every planet fortified with milIII, miniforts, and core spider/sniper/missile turrets.
Which is good, because a thousand-ship CPA declared. Two piddly waves back it up. Waves squish against my every-planet defenses, and the CPA splits into 2 groups, of about 6 and 4 hundred.
The big one comes to my homeworld, and dies horribly. As an added insult, it was from Everything, so my fleet ended up bigger than it started.
The remaining group is annoying, and won't attack. So I engage it in AI space, killing it with some moderate casualties. This triggered a reprisal wave, which is squished by the fleet.
CPA over.
===Operation Archival Extraction====
The huntercloud is camping out at the upper archive, so I go for the lower one, which also comes with a StarIV. It has an ARS (shield bearers)/Core Protector starship planet next to it, so I conquer that as well.
At 45 effective AIP, waves are still bouncing off the fixed defenses.
First archive extracted. Unlocked Riots II-III, and leech starships III.
Gametime 3 hours.
I turn my attention to the next archive. I had to create a distraction by attacking a core shield generator on the other side of the galaxy to draw off the huntercloud, but then conquering the planet and holding until extraction was easy.
Now to connect up.
===Operation Establish Contiguity====
And pop the coprocessors, to keep AIP reasonable.
They're all within two hops (well, every planet is, now) so it wasn't hard.
Conquered a corvette/armor rotter fab world, and three nondescript planets. I just need one more to be contiguous, and it's a 4-counterattack post planet. And before I can start working on it, a CPA with 2000 ships declares. Yikes. That's a problem for next session, though.
State of empire: