If your point was simply that not having waves makes it easier, then yes I agree with that.
But you attempted to exaggerate it to the point where it would make it impossible, so no I don't agree with that.
You did not simply try to say that having no waves makes it easier.
Also, the coder guy keith says he's going to allow turtle AI, so that's going to allow no waves too....of course I'm going to do whatever it takes to make my life easier outside of hacking the game. That's why people don't allow astro trains, or try lesser AI types, or abuse transports or other mechanics like that. As long as the designer permits it, you do whatever it takes to win. I hate to say it, but I think all of this criticism stems from jealously at not having figured it out sooner.
Yes I have played at difficult 10 a lot, so I was off by one mark a mistype, but you were off too by a mark. Your 1000 MKIV ships is clearly incorrect was my point, and my point was still right.
I'm very surprised that no one here has actually played at difficulty 10. The real reason why 10 is hard is because there is a huge increase of MKIV planets (on 80 maps anyways), and they have up to 3 ion IIs. People keep exaggerating the problem is the waves or something like that, when the problem is having to try to take out so many MKIVs. Have any of you actually played at difficulty 10?