DOING IT WRONGMy first game in AI war after the tutorial was nothing too crazy, a 5/5 on a 40 planet encapsulated map.
It was incredibly easy: towards the end, I had captured more than half of the map, yet my AIP was barely past 200, so I could just waltz into the last homeworld and the AIs barely tried to stop me.
I decided to up the challenge: the tutorial was very clear on how dangerous AIP increases were, I like capturing planets and unlocking new toys, and Steam showed me there was an achievement for capturing 110 planets in a single game, so I got an idea.
This is the result of said idea, after one failed attempt and 41 hours and 22 minutes in real time:
The red AI is
7 Chivalric/Bouncer, because I dislike wormhole guardposts, and the orange one is
7 Chivalric because I realized how annoying protecting irreplaceables would be on such a campaign, and because I did not fear CPAs: both have a -50% handicap to resources, to keep ship spam slightly more reasonable than in my first attempt.
I gave orange the hybrid plot, and red the preemption plot, IIRC.
I chose to go without fog of war, since I found scout management to be mostly a chore even on a 40 planet map, I enabled a bunch of minor factions, the important ones being golems, botnet, spirectaft, and fallen spire (all hard), then dyson sphere, zenith trader, and spire civ leaders, and I chose the X map because I completely failed to notice the "needs a planet with 2 wormholes" requirement on the spire city I built in my first game.
I started as player+champion with alt progress and nemesis waves both on 5, shield bearers because I like tanky units, and very low ship caps in the futile hope that would help my framerate in the late game.
With that out of the way, the start of the game was pretty simple: secure the area near homeworld, check nearby goodies, and plan how to reach and liberate spire civ leaders.
The last step is vital, as civ leaders are one of the strongest AIP reducers in long games, and I would need to increase AIP by at least 2400 to reach my goal of full conquest: on the flip side, not dealing with the ouposts ASAP would punish me with the equivalent of 1 AIP every 6 minutes.
I was lucky to find the dyson sphere only 3 hops away from my homeworld (it's the unconquered planet near the center), giving me free defenders patrolling my territory, and I was even more lucky to find the botnet golem close by.
I rushed through the middle the X and up the top-right branch to liberate the two CLs there and collect some fabricators, especially nice were the decoy drones and the speed boosters.
At that point I had most turrets up to mk3 unlocked including gravity ones and tractors, military stations mk3 to hold the chokepoints, economic stations mk2 filling the cluster above my homeworld, mk3 metal extractors, a champion with nearly everything fully unlocked, three golems (artillery, hive, and regenerator) besides the botnet, and speed boosters to bring any unit wherever I wanted in less than a minute.
The AI response was still... disappointing, all things considered. The biggest waves were easily contained without assistance from one of my fleets, the botnet golem turned most lingering threat into allies, and my economy could afford a full fleet rebuild without having to dig into the stockpile.
Time to build some Spire cities.
The cities are marked as priority 0 on the map, the first one to be built was placed right next to the center of the X and filled with reactors for defense, shortly followed by the one behind my homeworld for ship production and then the one in the top right to hold the chokepoint near the Super Terminal.
The AIP was starting to get a bit high, so I decided to get into the lower left branch of the map and conquer that tasty cluster with 3 Civilian Leaders, an advanced starship fabricator, and a black widow golem: but to do that, I had to pass through an extremely annoying planet with six wormholes, plenty of defenses, and the unusually long name Asimoattune.
At the time, I decided that conquering Asimoattune and then putting a warp jamming station on it would be good enough: in hindsight that might have been a bad call, as the wormhole layout makes static defenses far less effective than elsewhere.
The cluster got its own spire city, and I decided the fifth was going to form a chokepoint near the homeworld of the orange AI: a couple armored warheads later (Seriously, 5 imposion IV guardposts overlooking the wormhole?), and I unlocked the big Spire ships: amusingly, even the Dreadnought can fit in transports, which makes it the nastiest fast response unit I have in my arsenal by far.
I capture the two clusters below my homeworld, as their normal waves were starting to get a bit too much for their chokepoints. One of them has a Coprocessor, I pop it without a care, and replace it with the sixth Spire city.
All is well, and things still seem fairly manageable even though AIP is now past 900, then I get a 10k+ normal wave on my first Spire city, and this while the bulk of my Spire fleet is cleaning up 5k threat
coming in from the Super Terminal cluster: all my other assets combined are enough to stop the assault and drop my framerate in the single digits, but it's now clear than I need at least two chokepoints in a row to handle waves safely.
I conquer Iosvu, in front of my first city, and Admtic, the planet next to Asimoattune and the orange homeworld (Lyvarcha): too late I realize Lyvarcha has a core raid post on it.
>120 Enemy ships (III), 5 Starships to Admtic blah blah Core Raid Post blah blahMuch less than 5% of the average wave at this point, guess it's free scrap at least: also Admtic has a wonderful wormhole layout, making it super easy to defend against anything but the biggest attacks.
Admtic gets a warp jammer post too, and I start corrupting the saboueur design on a nearby planet: of course, a 7k wave is announced on Iosvu, scheduled less than half a minute after the hack is done.
Not a big deal, as Iosvu is essentially ablative armor to absorb the bulk of a wave, I can always rebuild it later as there's nothing too important on it.
My main fleet is not fast enough to reach it anyways after the hack is done, and neither are the golems, but the Spire fleet is on Asimoattune and can make it: let's see how well they fare against carrier spam.
A few minutes later, the carriers go up in flames mere seconds after warping in, and I sit back, relax, and enjoy the show: there's something weird though, the number of attacking ships doesn't seem to go below 3k, I wonder why.
OH, THAT'S WHY.
I guess pulling out my only defense fleet from a planet with almost six digits of threat fleetpower lurking at the border
might leave said planet vulnerable to attacks, who could have guessed?
I order the Spire fleet to regroup and head back ASAP, it looks like there's only one heavy bomber starship left on Iosvu and my champion + implosion spirecraft can handle that no problem.
While I defend the least defendible planet in my entire empire, I am informed of the destruction of the command station on Iosvu: turns out the one heavy bomber starship actually was fifty-nine HBS stacked exactly on top of each other.
Oof, lesson learned: always check ship counts.
On the bright side, the SC implosion artillery almost managed to stop them:I'd add those ships to the main fleet in a heartbeat, but they are so fragile and the AI unlocked Railpods at some point.
In any case, at 42 hours realtime the attacks are repelled, rebuilding is almost complete, and there's still 1k threat next to my stuff.
I think it may be time to neuter the bottom left clusters to make Asimoattune slightly safer, it won't be easy nor quick as even home station reinforcements alone can be 600+ units by now but at least I'll have some AIP decrease in the meantime from the Civ Leaders.
I may even pop the 3 remaining coprocessors, 2 of them are close to friendly territory thus I only need to work to reach the one on the planet marker priority 3, in the bottom left.
Not sure how I feel about going for the Super Terminal, even with all this firepower I doubt I'll manage to get -100 AIP or more from it, maybe waiting for more spire cities would be for the best.