I've given up trying to beat the RS for now, until I get a Spire hull or some better modules. Until then, I'm pushing towards Kern to get that Core Tackle Drone fabricator. The primary force is the Champion, now outfitted with a Zenith hull. It manages to clear out everything on and leading to Kern, making room for a transport to haul in a construction crew. During the attack, however, I get a CPA warning of 1463 ships, plus 200 Core ships coming to my homeworld from a destroyed CounterAttack post. Those are a good 14 minutes away though, so no pressure
for now.
Once they get there, they are immediately set upon by Mk. I and III ion cannons. I left those as a defensive measure for when I take the planet. I want to place the CC by the fab in order to make a tighter defense, but the fab is on the opposite side of the system. To get around this, I place a mk. I Economic CC right off the bat as soon as I enter the system to claim the Ions. Once that's taken care of, I build another colony ship and make a Warp Jammer CC near the fabricator. My champion provides shield protection as the countdown ticks. I still think that it should not trigger the rebuilding stall when you replace a CC yourself, but I digress.
After this point it gets a little hectic. A neinzul Enclave shows up with about 55 seconds until I can resume rebuilding. Fortunately, I've already got shields and mini-forts up via a Mobile Builder, which is a saving grace. The champion with Ion Cannon support eliminates the threat, which was about 144 ships. Pretty big for an Enclave attack, but not horrible.
Immediately afterwards, however, I have to move my fleet to Meinhoff to intercept the WCA wave. The hive golem takes care of it singlehandedly, like it does most things. Probably even more OP than the botnet since it can kill Core stuff too. I barely made it in time since each front is 11 hops away. Defense is actually pretty stressful given the circumstances.
The CPA hits shortly after. Almost all the threat is concentrated at Xil, so I send my Hive Golem to ward them off. They're still waiting but at least they're not ON the homeworld. Yet. Meanwhile, some leakage is coming in on King, so half of my fleet blob gets dispatched to defend.
And then a Rebel Colony notice pops up. Fun. I have a while to take care of it but it's so far removed that I will have immense difficulty defending it.
The detachment to King arrives just too late and I lose the CC there.
At least it's controlled and the invaders didn't get to take out my valuable stuff like the Z-gens on Sucrel and Braxis Alpha.
Suddenly: 1919 AI ships to GLaDOS. I really hope my fortresses can deal with it. There are no bombers, so that shouldn't be a problem but I do worry about the possibility of Beachheads. After I clean up the mess on King I'll send the rest to defend in case.
Okay, no beachheads, but I'm starting to get carriers. I haven't had one of these in a game since...two years ago? Whenever The Zenith Remnant was a prize in that Steam Summer promo. I made a game as soon as I got the expansion in that deal and that was when I first encountered Carriers. I believe they've been changed since then, so i'm interested to see what they're like now.
Well, it pops and stuff comes out. I do hear that it can get exchanged for stuff like Golems if it's full enough, so I want to watch out for that.
In other news, I've destroyed about 4 astro trains. Because why not.
200 Core Bombers and Frigates to Pootis. My fortress gauntlet decimates the fleet ship, but the accompanying Zenith Starship has enough radar dampening that nothing can hit it. I can just move a fortress into range and kill the bugger, so no problem there.
My new goal is to liberate the Dyson Sphere in order to give me some support. Not enough to cover the attacks on Avernus, but enough to give me a little aid in the nearby area. Killing the CC brings me up to 300 AIP. Ouch. Fortunately I'm only on 7/7 (Feels pretty shameful compared to some other individuals but I am a mere mortal) so I can deal with that. Maybe. In any case, I now have gatling support.
Now that that's done, I'm going to clear the way to Avernus with the champion...
Kern Command Station was Destroyed!
Balls. Apparently that threat ball on Xil decided to head the other way instead. So much for my Core Tackle Drones. I'll keep the planet anyway as a forward base towards Avernus, which I just realized is right on the edge of the AI Core worlds. This is not good.
Also, a 1400 Bomber wave to my fortress worlds. Also not good.
Okay, it was fine. False Alarm.
My fleet is still fine. All my economic stuff is in the Mk. II/III range so no problem there. I pop two data centers with the champion so my AIP is "only" 260. Looking good so far.
Sumtral, Avernus' neighbor, has a Factory IV, A Bomber Starship IV fabricator, A Decoy Drone fabricator and a broken Artillery Golem. Avernus itself has nothing special apart from the colony. I have come to the conclusion that holding Avernus will be neigh impossible, but I can try. That +100 AIP is something that I would like to avoid, but if I have to take the penalty to save my mainland infrastructure then I will.