You know, I probably could've finished this several hours ago. But like 1/1, I'm perfectly fine at just relaxed taking your timeness. (or just plain defensiveness back up around 7, which is similar but with more
doing stuff and less just watching things like the dysons spread out slowly because I can)
10:34ish - Armored Golem 2 (From Hammer Knight) gets absolutely destroyed while trying to get away from Hammer. A bad but not unsupportable loss.
10:38:00 - Good to know: Core Mirrors can delay attackers long enough to get things reinforced on Orc Knight and save the fab. Even when those attackers are a line of 12 flagships, 1 spirecraft siege tower and a core plasma siege starship.
10:52:20 - Down to only 3 necessary matter converters on Spire Knight. Econ in the trash still. Exo force 72%. Spire fleet rebuilt.
10:59:00 - Econ recovered, check. Systems recovered except for rabbit arm, check. Colony Ship, check. Actually having the resources to build a hub: not check. Also the Dark Spire need to be cleaned out of the Rabbit arm, theres 25 of them in there. All the threat in the galaxy is DS right now, and most of it is just sitting around sniping off the occasional AI reinforcement ship.
11:07:00 - "16 AI 1 ships [II] OS Raid Eng to
in 1:00" Had to pause and go poke the logging to actually figure out where that came from. Apparently the AI bought a one-shot raid engine, is that new or have I just never seen it?
11:13:30 - Apparently I hadn't actually finished knowledge gathering at Hammer Knight and surroundings. Laser Turrets II/III unlocked.
11:36:53 - Everything is ready, just need to let the exo pop in here first to clear that out of the way. Fort IIs unlocked/built, along with Sniper IIIs.
11:47:51 - Defenses built up in the back, city is building!
11:48:42 - City built, Quartet of spirecraft have arrived fashionably late to stop it. Also here: Lots of angry ships from the AI.
11:56:54 - Is it ironic if you find a shard on the planet you just setup a city on?
12:25:00 - Smashed a couple command stations and a Data Center on the way to freeing the dyson sphere, then freed it. The Spire fleet is blowing stuff up plenty fine, everyone else can stay and defend Hammer Knight.
12:46:29 - Theres at least 100 dysons in the map now, and I'm moving on with this third city shard. The Remiel quadrant is basically blockaded by a wall of dyson.
13:25:05 - Found another Armored Golem on Spider Knight.Now I have an anti-DS golem over here (technically two if you count the dyson), since that system also has a vengeance in it. Might go and take Red Roper at some point to dump some of this AIP off in the superterminal. Dyson Sphere is still consistently spewing forth gatlings.
13:11:00 - Bah, Dark Spire. To heck with you, I'm going to claim more land near the dyson instead. (even though there
are generators there too
) Less likely to get knocked over at a moments notice if an Exowave is attacking, and theres a Showdown Device over there. Also, are the SD supposed to look the same as Vengeance Generators right now?
13:31:24 - Co-Processors are cleared out. Special Forces is not amused and sends the Hunters to ambush the Spire fleet on the way out of Pumpkin Tree. Unfairness leads to most of it getting eaten by dissasemblers, but they are down 1 H/K, and the guardians are down to 98 artillery and 7 dissasemblers.
13:47:00 - HBC III/IV unlocked along with Needler, MLRS, Missile, and Tractor IIs, since I've run out of turrets. HBC IV goes to Hammer Knight. Remiel taken, but not forthe armored golem. Its going to be the 3rd city. ARS on Devil Frog has TDLs~
14:19:48 - TDLs II/III unlocked, and I found the lone threatship that isn't a Dark Spire ship. Also got another turret controller (MLRS), so sometime later I'll finally have something else I can put back there to ward of Dark Spire while I continue to try and see if the AI wants to respond anytime soon that doesn't involve an exowave. If it doesn't, I'll drag it's attention over here with a bigger set sof shiny spire scitys.