Speaking of FS, I'll start that next, now that the Botnet Golem has finished.
3:57:00 - Zenith power generator finished, along with the miniforts in the demon arm.
4:05:00 - Trader arrives at Grand Chimera, reinforcements are started. They won't last very long when the mob comes out swinging again, but they'll make a better dent.
4:17:56 - Fortress reinforcements complete. Other parts will have to wait until there are more resources, Mass Driver self-constructing on its own. Railcluster squad sent out to clean up whatever militias are sitting around near Grand Chimera, and to see which planets pull on the SF's attention outsdie of the Minotauros arm. Dark Spire are triggered on Origin and Wolven Knight in the process.
4:22:00 - Wolven Knight has fallen, but mostly because I forgot there was a generator there. It'll be fixed later. Origin DS are defeated by the Daedalus militia, Numb Ant militia drawn back into Grand Chimera and zombified. 5 minutes later the singular DS ship that messed up wolf is cleaned up.
4:35:00 - Minotauros militia zombified. It then does not rush toward a SF death, it just goes to Grand Chimera instead. Now that everywhere I dare to peek into is cleaned up, time to get that there survey ship to Aqua Hydra while Wolven Knight rebuilds.
It does get there, but it alerts the Doomsquad in the process, which sends everyone into a hasty retreat for the time being so that i don't just lose my entire fleet at once. The reinforced doompost does manage to snipe a couple guardians, but more importantly, they leave!
...and then sit on Hammer Knuckle. Change of plan then, to Rabbit!
4:58:31 - Keith, did the AI install an alarm in the ARS stations? Because as soon as I arrive at Rabbit to shoot its command station down I get an alert that theres more than 50 units on Orcrot, and since this is 1/1 that can only mean SF is coming to eat Doom Post again. Also some minor Dark Spire problems.
This is a hilariously inept threat placement though, AI.