Author Topic: Champions of Doom  (Read 3268 times)

Offline keith.lamothe

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Re: Champions of Doom
« Reply #15 on: August 26, 2012, 04:35:09 PM »
I have a specific mechanic in mind ;)
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Offline Diazo

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Re: Champions of Doom
« Reply #16 on: August 26, 2012, 04:37:46 PM »
I have yet to assault the homeworlds in my current game and it's been a while, so expect feedback once I hit that.

Having said that, be careful about this. An AI homeworld is balanced for an attack that does not have Golem or Spirecraft support.

Would you say the AI homeworld was seriously under-defended if you did not have your golems, spirecraft or champion along?

It may be worth adding a structure as an extra spawn to the AI homeworld if features like golems or spirecraft are enabled, designed specifically to counter those units.

However, the base AI homeworld has to be balanced for an attack without golems, spirecraft, champions or other non-base game features.

D.

edit: Ohh, ninja'd by Keith. Sounds like something is already in the works.

Offline Faulty Logic

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Re: Champions of Doom
« Reply #17 on: August 26, 2012, 04:38:57 PM »
Quote
Any idea about how to do so?

AI defence fleets patrol around its territory, attracted to large human forces.

http://www.arcengames.com/mantisbt/view.php?id=9137

Edit: post frenzy: got double ninja'd

Quote
Would you say the AI homeworld was seriously under-defended if you did not have your golems, spirecraft or champion along?

Yes, definitely.

Quote
I have a specific mechanic in mind
*Rubs hands in glee*
« Last Edit: August 26, 2012, 05:13:40 PM by Faulty Logic »
If warheads can't solve it, use more warheads.

 

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