Again, shortish play session tonight.
Tonight was conquering Icyaewo (my southern most system in the screenshot) and beachheading Yaepihwep (the Mark IV west of it) so I could survey and return my next shard so I could build my first city.
I also spend a chunk of Science points, notably on Missile Turrets Mk II for the beachhead, although I did unlock Missile Frigates Mk II also.
Total unlocks so far are now:
Bombers MkII
Missile Frigates MkII
Bladespawners MkII
Military Command MkII
Harvester ExoFields
Hardended ForceFields MkI
Missile Turrents MkII
Tachyon Beam Emiter Turret.
7,750 science points available.
A beachhead of full cap Missile Turrets Mk I and Mk II in the beachhead made the shard retrieval pretty easy. I was surprised by just how many units got sent after me, I didn't count but I think it was getting up towards 1000 enemy units total over all the waves that got sent after the shard.
What did almost get me was the wave that hit unannounced (I think I just missed the wave notification actually, was in galaxy map planning my city layout) when I actually started construction on my first city. I actually lost the command station on Ginhasdark (my center system) when that hit, mainly because it was cloaked ships. I also lost the energy collector and had to scrap 30k ships worth of energy to get back to positive energy to get my defenses back online.
This was another ~1000 enemy ship wave.
Fortunately every system is forted up as I have not been raiding guard posts so they are all valid wave targets, and I was able to fully refleet while I was building the Spire Colony Ship from the retrieved shard, so after I realized what was happening it was straightforward enough to clean up and rebuild the system.
However, I did run into an issue where if Remains Rebuilders can't rebuild their target (due to energy shortage in my case), they get stuck. This mean the energy collector wasn't rebuilt automatically, I had to manually build a second one before the Remains Rebuilders straightened themselves out and finished rebuilding the system.
At this point I had to shut down for the night, my systems are secure and fully rebuilt so I'm in good position to continue tomorrow.
Looking at the screen shot above, you can see my planned City locations marked with P9. I'll have 6 cities once I work my way down the right side of the map, the one wildcard is there is a small chance one of the AI homeworlds is down there. I think they are both on the left side of the map, one top and bottom, but having not scouted that far I'm not 100% sure.
This also means the 2 cities in the center left (of my layout on the right side of the map) will not be upgradable to 6 structures for quite a bit. They are going to be my 3rd and 4th spire city build, but I won't be expanding westwards until all 6 cities are built so I won't be upgrading them until that time.
First Spire City is built in Roqa (top rirght) next to my homeworld (top left), first order of business next session is clearing down the right side of the map (Wayfolu) so I can upgrade that city.
On the subject of my AI opponents, I selected Random and hid the type. However between the cloaked raid on my command station and the high unit counts and types, I'm pretty sure I'm up against a Cloaker and a Neinzul of some variation.
I'm also running a gamble with my homeworld anchoring the top of my defense line, I'm going to fortify it tremendously but that gives me no defensive depth so we'll see if that's doable. I'm only on Diff 7/7 with the Fallen Spire faction at 4 so I think it's doable?
Until next time,
D.