General Category > AI War Classic - After Action Reports
Catching the Fallen Spire
Diazo:
Well, coming back to everything after quite the hiatus, and since I'm going to be watching the AIW2 stuff closely, what better way to come back then actually finish off some AIWC stuff I've never actually completed all the way.
First up, Fallen Spire. As I know I'm going to do the Fallen Spire pretty much all the other fancy toys are off.
It's a straightforward Diff 7/7, Random All Non-Technologist for both, no secondary commanders.
Taking the Spire Bladespawner, I end up with the following map:
This is from a couple hours in, but my homeworld was Thetsuvu, the top-left of the 3 systems I control.
As I'm going Fallen Spire I'm pretty lax in my scouting, only get them out a couple systems in each direction, then I start on the first Subspace signal on my homeworld. During this time I conquer Roqa, I'm going to need the systems and resources to proceed down the spire storyline.
Second Subspace signal is at Parmaraeo, it's South East from my lower system (Ginhasdark). Note that at this time I didn't control Ginhasdark so I neuter it and escort the shard across two systems back to my homeworld. This is a closer thing then I'd like however, shard has about 80% HP when it arrives.
Once that shard is back, I'm off to Siptio for the next signal. This is South West from Ginhasdark and I'm uncomfortable just escorting it back after what happened to the first shard so I conquer Ginhasdark to make things easier.
I then note that Sipito has a fortress covering the wormhole from Grinhasdark so I dump my bombers in to take it out.
Instead, my bombers get mauled by a Enclave Guard Post, Mirv Guard post and a Munitions booster guard post so that attack is done.
Fortunately I kept the rest of my fleet back so it's all intact and the wormhole from Parmaraeo to Sipito is clear, I can sneak my fleet in that way and start picking off those nasty guardposts from range. Parmaraeo is even neutered already as it was where the previous signal was.
Beyond that, it's been a pretty straightforward campaign, the fun starts once I get the spire buildings going.
As far as science spending goes, it's Bombers II, BladeSpawner II, Harvester Exo-Forcefields, and Military Command II. Harvester upgrades are planned once I start really needing the metal, but that's going to wait until the Spire fleet starts needing them.
D.
Diazo:
Short session tonight:
I didn't conquer any systems tonight, just advanced the Fallen Spire storyline by a step.
My next subspace signal (the Refugee outpost) one was on Siptio (P5). That nice wormhole from Ginhasdark (P3) however was a death trap. In range of 2xMLRS Guardposts, a Fortress, an Enclave Guardpost, all boosted by a Munitions booster outpost. Note this is a Mark III system....
Thankfully the wormhole from Parmaraeo (P4) was clear, I transported my fleet in via that route and picked everything apart from range.
Straightforward neutering of the system followed (thank you Bladespawners) and the signal was scanned and retrieved without issue.
However, my next signal is on Yahpiwep (P6) and it's a MkIV world with some pretty heavy defences, not core world level but pretty close. Scouting the adjacent systems, Swoquibul (P7) and Anvamb (P8) are even more heavily defended, heavy enough I'd call them core worlds if they were MkIV instead of MkIII.
I'm going to have to conquer Icyaewo (P5) to get this next signal, but I'm hoping I can just neuter Yaepiwhep and retrieve the signal. Icyaewo is where I wanted to put my defensive line, if I have to conquer Yaepihwep it's going to sit abandoned in the late game because I won't be able to hold it.
Not sure how I'm going to proceed yet, will mull it over while I conquer Icyaewo next session.
D.
Cinth:
--- Quote from: Diazo on October 03, 2016, 12:25:09 am ---I'm pretty lax in my scouting
--- End quote ---
That could bite you badly.
--- Quote from: Diazo on October 03, 2016, 12:25:09 am ---I'm uncomfortable just escorting it back after what happened to the first shard
--- End quote ---
And it begins >D
--- Quote from: Diazo on October 04, 2016, 12:14:23 am ---I'm going to have to conquer Icyaewo (P5) to get this next signal, but I'm hoping I can just neuter Yaepiwhep and retrieve the signal. Icyaewo is where I wanted to put my defensive line, if I have to conquer Yaepihwep it's going to sit abandoned in the late game because I won't be able to hold it.
--- End quote ---
I just can't let you walk blind, you're a planner. Spire Cities do have a placement restriction. There has to be 2 planets between each, and to upgrade them later, no AI on the neighbors.
Diazo:
--- Quote from: Cinth on October 04, 2016, 02:56:27 am ---
--- Quote from: Diazo on October 03, 2016, 12:25:09 am ---I'm pretty lax in my scouting
--- End quote ---
That could bite you badly.
--- End quote ---
Ehh, we'll see. Fallen Spire is more "conquer everything" really so scouting isn't as important.
Mind you, no raid engines yet and there's a few of those hidden somewhere....
--- Quote from: Cinth on October 04, 2016, 02:56:27 am ---
--- Quote from: Diazo on October 03, 2016, 12:25:09 am ---I'm uncomfortable just escorting it back after what happened to the first shard
--- End quote ---
And it begins >D
--- End quote ---
Yes, yes it does.
/cowers in the corner. 8)
--- Quote from: Cinth on October 04, 2016, 02:56:27 am ---
--- Quote from: Diazo on October 04, 2016, 12:14:23 am ---I'm going to have to conquer Icyaewo (P5) to get this next signal, but I'm hoping I can just neuter Yaepiwhep and retrieve the signal. Icyaewo is where I wanted to put my defensive line, if I have to conquer Yaepihwep it's going to sit abandoned in the late game because I won't be able to hold it.
--- End quote ---
I just can't let you walk blind, you're a planner. Spire Cities do have a placement restriction. There has to be 2 planets between each, and to upgrade them later, no AI on the neighbors.
--- End quote ---
I knew about the placement restriction, but not about the no AI on neighbors thing. Is that newer thing or have I simply never made far enough into the spire storyline to hit it before?
I've never made it past 2 Spire Cities before so how the late-game goes with the Spire is totally new to me.
D.
Aklyon:
No AI on the neighbors has always been a thing, afaik.
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