Day - 0 | First 5 Hours
Difficulty was 5/5 = Medium/Easy Random , 1/2 waves , no Progression gain over time. (in fact, if i could i would select negative progression gain over time = No contact with AI = No threat assessment) - No handicap for nobody.
Due to attachment constraints i have to split this up into several posts
And i haven't yet actually won. But i am close
Tactical outlookMy start location (see attachment) was carefully selected - I had 5 planets planned to capture, which i fully achieved after 5 hours.
First showstopper was a III world at Backyard -1 it took me over 3 hours to assemble a fleet to take this one down (mk2 forcefields everywhere ~.~) and there were serious forces positioned at backyard -2 and -3 - which made the invasion, lets say.. fluffy ,)
After some skirmishes here and there i went for a raiding strategy and killed off all wave gates that connect to me, i would rather have large cross planet raids than waves. This worked out well, and would be of benefit in day1, unexpected even.
My homeworld defenses were a different kind of beast entirely, i encountered large amounts of teleport raiders who would go for my backyard -0 / -1 / -2 / -3 so i put a forcefield in front of the outgoing wormhole and made the homeworld defense like in the attachment, this defense position has a thought in it which is not apparent.
I had large waves of shuttles in the waves before - and these were HIGHLY annoying - in the end i decided to put 3 forcefields as you can see to defend the wormhole - things under a shield don't take damage from shuttles, important detail
I also captured a ADV Research lab and a starship constructor on Backyard -1 (yeah, got lucky ;p)
- The units i selected were Gattling lasers (much more efficient than you'd guess) and raiders (super effective in defense)
After 5 hours my fleet was finally assembled - i research raided a bit more (actually quite a lot more) and my excursion to the adv factory and the expected homeworld regions was prepared and ready.
Next up - Day 1
StatsI built 8000 ships/buildings in the first 5 hours, and lost half of them.. the battles over these 5 planets were prolonged.
Final assault fleet on adv factory was 2680 ships
I built 2 Repair Stations and had them fly a star course through my parked ships = Way faster repair than building useless tugs or doing it with engineers. After use, i scrapped them again. They are too slow.
My research RaidsConsisted of all MK1 and MK2 ships i could field. I built 12 research labs and ran through the entire right loop - all in all i collected a lot of research
EconomyEconomy was no problem at all - the planets i captured where all worthless in terms of resources so i had to go for the MK3 Command stations right from the start. Those are very useful
StrategyThe strategy was to solidify the front to 1 wormhole that has no enemy ships in it, an entirely clean sector, to prevent some cross planet raids i actually moved my raid fleets in a nearby sector and waited for the attack, then moved ships from both homeworld and nearby sector to squash it.
My strategy also involves doing a spearhead assault, and beachhead at the adv factory position. The Invasion Fleet screenshot is exactly 30 minutes before the end-game phase starts.