Because 10/10 straight up is
hard.(Finished my other game, converting to PoV.)
Simple clusters 70 planet (76566529) Shield Bearers
Experimentalist/Neinzul Viral Enthusiast
Schizophrenic, Complete Visibility
No minor factions or plots
===Operation Fade Out====Operational Goals: survive, plan, prepare to take first planet.
0:00:02 pause. Evaluate map. Apparently my bribery of the RNG paid off. By core network:
E: No ZPG. Oh well.
D: Spire Archive!
C: Nothing of profound interest.
B: Nothing beyond the FactIV.
A: Archive
+ Decoy Fab
, Warbird fab
, Interplanetary munitions booster
... There's a reason I don't use smileys much. Mainly because there's not an *Evil Laugh* smiley.
Edit: now that there is an Evil Laugh smiley, I'll just use that. Thanks Keith!
AI 1: CPA + double Squid }Could it be?
AI 2: CPA + Pinwheel + Tarpit }Yes.
The AI are BLIND! >D
Design riots, place minefields, unlock Harvester IIIs (my planned empire has lots of resource points, and better sooner than later).
0:00:02 Unpause.
6:30 First wave declared.
10:00 Second wave declared.
Riots are awesome (henceforth abbreviated RAA).
21:00 raid group ready to pop a DC: three raid SS in five transports. 2 return. Raid starships aren't immune to translocation? You never stop learning.
24:00 raid fallout cleaned.
27:00 second raid ready.
34:00 scouted the two nearest ARSs, one with the booster has cutlasses/shredders/zelecs. This is a great candidate to never take. The other has sentinels/muniboosts/...bulletproofs. No hack.
44:00 the second data raid was a bit trickier. A raid engine was involved. RAA.
44:00 popped first warp counter post on my target.
49:00 popped second counter post on my target.
53:00 cleaned the target of everything but the Ion V. Shield bearers are immune to instakill now >D
1:06:00 mopped up counterwaves. Leech starships can reclaim speed boosters and translocators >D
===Operation Double Take====Goals: take the two archives, and the ARS which lets me get to them.
1:07:00 colonized.
1:10:00 all mkI starships online.
1:14:00 researched and installed Warp Jammers.
1:30:00 finished carving a path to the ARS (raider/weasel/siege engine no hack) + archive + decoy. This path included 2 DCs.
1:32:00 popped the enemy command station after
1:38:00 mopped up the fallout.
1:40:00 constructed command station. AIP17.
Nothing much happens for the next 50 minutes. I fortify the HW, respond to waves, raid the second-to-last DC, and scout out the remaining ARSs:
Warbird fab ARS has grenades/armor boosts/minirams. Will hack for rams.
Mundane ARS has tachyon microfighters/spire stealth battleships/mlrs. Might hack for ssbs.
2:20:00 Unlocked/build RiotIIs, CloakerIIs, fighterIIs, and shieldIIs. 1000 k left. With the archive safely out of existence, I carve a tachyon-free pathway to the next target.
2:30:00 Cloaked subfleet reaches its target, pops the warp counter post, then the command station. Why is there 900 threat onscreen? Oh, I guess it is technically 5 hops out. Wait, since when is deepstrike actually threatening? I've got 10 groups of 50 mkIII ships buzzing around, and they didn't come from the HWs like they used to. And they appear to immediately enter threatfleet behavior. I approve.
2:40:00 fallout dealt with. It appears threatfleet do not know the power of ion cannon.
2:44:00 world colonized. AIP 23.
2:50:00 counterwave teams up with a normal wave, but they can't do anything against riots at this low progress.
Mercenary fighters are actually almost reasonably priced.
3:00:00 unlock CondensedAwesomeIIIs.
3:06:00 repel wave.
3:08:00 unlock bomberIIs
3:14:00 Archive extracted. Unlock FlagshipIIs.
Operation complete.
State of Empire: