So I decided to annihilate...everything. Rather then call the spire to cleanse this galaxy, I would do so myself.
Taking a whole galaxy does slow one's pace though. Multiple sweeps are needed to remove cloaked units and to build up cities and reactors.
Once I managed to get the fighting down to one front a very long process of utilizing all of my massive resources onto one point. I was also bringing down AIP via a super terminal. I will say there was a glitch: The AIP progress floor did not raise at all while I hacked the AIP down from 950 to 400iish.
At 21:40 AI homeworld contact was meet. My 6k fleet, led by 8 Dreadnaughts, punched into the AI planet. Ai responded with 4 Motherships, 60ish golems, and 3k Mk V's. Quickly withdrew to a fort world and eventually contact was made in the trap. I absolutely
thrashed that enemy fleet, but then again half the dreads had nothing but shields and plasma cannons.
Did I ever mention what cool toys stealing half the galaxy allows? My fort world where I trapped the motherships costed 1 mil in energy.I got Mk I - V weasels and I - IV commandos, bombards, bombers, fighters, microfighters, inflators, and 30 siege ships and 40 other shipyard craft. Spire blade spawners can be sort of cool when you got four MK V's. I supported over 300 spire frigates. 25 spire implosion cannons help. I had 50 rams in reserve but didn't need them.I simply had a lot of stuff.
After that initial withdrawal my fleets then pushed forward to knock each AI world without a pause. Reinforcement response was
very stiff.The AI mustered two more motherships but they got swatted by wormhole camping dreads.
I've got to admit, this game did cause a ton of lag toward the end. But I had a
blast. I may load up an identical seed with a much higher AI lvl .