2nd Hour:
Seed:1356504120 Simple Conquest 100 world | All ship types | Normal, normal, High, Full Fog | Human Rebellions, Human Resistance Fighters, Dyson Sphere | No special plots | 0 AI Gain every 0.
So, immediately following the rebuilding, I'm forced to savescum twice against a missile frigate wave. 1100 the first time, 950 the second. With no tazers to balance off the fleet numbers because frigs are immune, (my main fleet is ~650 units, mixed Mk 1 and 2), I can't stop those waves.
Finally get them to stop sending missile frigs and send a mass of armor ships. 750 of them on the homeworld. Okay, I can deal with that. Those ships take FOREVER to kill and another wave of bombers (600) hits Marik while I'm still trying to grind my way through all those armor ships. I've got about 2/3s of my fleet when we're done and I head up to Marik to try to intercept the bomber fleet.
I get there as the bomber fleet is pounding away on the FF protecting the station. Needless to say, the FF fell in almost no time flat. I'm able to kill 200 or so before they pour through the gate into the homeworld after wrecking the cmd station. I follow them through on FRD and finish cleanup. I'm micro'ing my tazer Riots nearest the largest crowd of ships at all times, and that's now a constant theme in any wave defense.
Finish that, head back to Marik, clean up the stragglers and rebuild the econ II station.
As I start to rebuild the wise guys send 140 fighters at me in a wave. Bah. Squish.
That took a lot of my ships so I get my fleet rebuilt turning off starships for a bit. I send my guys up to Storyville and pull some more enemies through to Broken Ridge to keep them from building heavily. I also get my raid starships out and they take out the last ion and a guardpost, but die before doing much else.
Another wave is coming in at the homeworld so I retreat my main units and leave my eyebots behind when the 50 or so threat finally decide to visit Broken Ridge. Just shy of 400 fighters are coming in, so I figure a fleet split won't wreck me. It's now 1:30 gametime and I'm behind schedule. Dammit.
Block the wave and most of my primary fleet is built. Turn back on starships and get moving on Storyville. I land on the wormhole and clear off about 100 Mk III ships, then turn and realize I hadn't seen a Counter III just sitting there. Grr.
I pop it, figuring might as well get it out of the way early. It's one less guardpost for them and I'm going to need to clear it anyway.
457 mixed ships on the homeworld. Oh joy.
Wave total ships: 457
TypesForDirectAdd count by type:
BomberIII => 75
FighterIII => 120
ElectricShuttleIII => 32
ArmorShipIII => 99
Cruiser => 128
LeechStarshipIII => 1
WarbirdStarship => 1
DreadnoughtIII => 1
I pull back and figure a rebuild of the fleet's in order, since I lost half the fleet engaging Storyville. Besides, with that Mk III wave coming in I don't need to push my luck, even if it's going to push time.
So about 5 minutes before it lands an electric shuttle wave (145 of them) announces for Broken Ridge. Grr. Alright, fall back, deal with the wave, head back to homeworld. Now I'm all sorts of out of position and it's 2.5 to go. I get in position near the home station and wait. Mini-wave of 42 electrics are coming into Marik now. Heck with it, that's not the important fight anymore. Either the minor defenses will hold them back or they won't (probably won't). I've got the starship builder turned off again and I'm just trying to pump my main fleet back into strength.
Counter hits, and I'm able to slow and then stop it. The siege III in the back actually took out one of my little +1 AI boosters under the home shield. D'oh! Most of 'em survived though and I got the main FF back up once I slowed down the lead of the wave. Fleet's been cut in half but it's semi-viable if a wave comes in. It's now 1:45.
I'm rebuilding still and a 517 Space tank wave announces for the homeworld. Well, alright then, we're sitting right here, come get some! About this time I noticed Marik's mini defenses apparently blocked off the electric mayhem. My one raid starship I guess dealt with the starships, but he's dead too.
So, at 2:00, I'm rebuilding. I've got my main fleet back in action, the borders and waves are done for another 15 minutes or so, and I'm getting my starships back online. I'll go neuter Storyville then start Eyebot/Raid Starship raiding Scooby. I don't want to alert the Mk IV... ever, really. Once that's neutered and I deal with the wave spawns I'll speed smack both of them and prepare to get my arse handed to me for a double world boost in AIP. That'll get me 6k in knowledge, so I'll have 6500. I'll invest in fortresses and get one up on homeworld, then decide from there.
Once that's done, the next targets are Batman and Bancau, with Bancau becoming the whipping boy. I'll dig in hard there with Yaradmoor as the warp initiator. I'll setup for K-Raids into those three systems and do what I can to neuter them. I'll start looking for jump-targets after I get the defenses in place with my scouts. I really need to find an ARS and get a stronger fleet up, and 6k in knowledge is a bit heavy right now, though I will do it for the eyebots for Mk IVs once I get the Whipping boy setup.
I expect I'll be in a position to stop consolidating the homeworlds about 4 hours in.