I bet Neinzul Rocketry Corp is going to show off. This MF should be a plot called "Nukes for AI"!
That wasn't the one I was thinking of, but it's a good point... I can definitely see the xeno AIs deciding it's time to start retaliating in kind after things escalate past a certain point. Craaaaaaap.
I guess that's what I get for exterminating two galaxies' worth of humans and carpet-bombing the other AIs.
<sigh>
However, I don't feel W.M.D. very Neinzul Thematic because we don't hear much; a second Neinzul-Nuke in the nebulae scenario would have enforced the trope. Sorry, just an opinion popping out of my mind.
I agree, I scratched my head when I saw these were listed as *Neinzul* silos. Humans are the only other players with warheads, it makes more sense to me that the silos are straight AI property, taken over when they went rogue (and upgraded appropriately afterwards). I'll get around to editing the ships.xml to change that in my game at some point.
I read your meta-AAR (AAR on AAR) with interest. As for playstyles, there is many AAR-styles. I didn't read much of them, maybe I'll do it when I'll have time (maybe... one day...) And yeah, my hotnote-style is pretty detailed and maybe boring for some people; I plan on doing a summary at the end, analyzing my plans, plan changes and decision making.
Glad you enjoyed it, and I definitely recommend giving some of the other AARs out there a read, there's some good stuff, especially for seeing new tricks and other styles. There are general trends, but no one really plays quite the same.
Once again: can't wait for AS:III !
It'll be here before you know it. Let's just say there's a lot more Aggressive in the Stupidity this go-round. 9/9 is a huge jump over 8/8, and the AI combo I am squared off against makes it worse. Restraining myself from saying any more to not spoiler the insanity that's already happening, but with difficulty. The only thing I will say is I had my first appearance of Marauders, and they are NOT helping my opinion of humanity AT ALL.
>>Research into constructing Hunter/Killers is necessary.