---[Operation SoS]---
::"Trapped already. They must have been scraping the bottom of the barrel when they assigned the programmers who developed you!"
>>"They were only human."A few minutes later, I also have a solution. I carefully maneuver my beautiful new Armored warhead Mk.I and a pair of Lightning Mk.Is under cloak to Auva while the Botnet rolls over everything in its path to park on the wormhole of Ophiuchi.
I wish I had the Pink Panther theme handy as the Armored warhead creeps up on the H/K.
Everything that is vulnerable to AoE damage explodes a second later, the Botnet eats all the reclaimable stuff, and a flight of starships suddenly emerges from seemingly nowhere as the buses unload right on top of the panicking Riots.
>>A rhythmic Fibonacci sequence rolled across the datalink as the Red Queen laughed. Its opponents were conspicuously silent.Why am I hearing alarms? Huh, SF Alarm posts on adjacent planets will ring if their *neighboring* planet gets attacked. I'm really glad I found that out *after* I blew up all that. Wonder how long it will take them to rebuild -- better take full advantage of their absence to go on a proper rampage.
Finish up colonizing the planet, unlock the default (Armor Booster) from the ARS. While the turrets build, I contemplate the current situation.
Those warheads have pushed the AIP over 220, unlocking Mk.II waves and likely some new ships that should be showing up in the AI's fleet soon. Iota eats a wave, demonstrating immediately what these are going to be like. I'm not particularly anxious, it wasn't much worse than a similar mark in the 7/7 match before and my defenses are stronger this time. Still, but I should probably delay attacking Wezen long enough to pop the remaining 3 Co-Processors and all the DCs that aren't far, far out of reach in the vicinity of Sadatoni and the like -- it'll be easier to do it now, and healthier in the long run. Incidentally, I'm hoping to storm the final homeworld around the 350-400AIP mark (depends on how many warheads I use on the first one).
One DC is right next door and immediately destroyed, but the rest and the CoProcs (EV, Queztalcoatl, and I think Laelaps was the last CP) are going to cause a lot of deepstrike unless I can identify a good stepping-stone planet to take. I look over the map and decide Megrez is the lucky winner, with its NCC and Infiltrator fabs. It's also the planet that puts me within range of Alpha Centauri and Cychreides. I gather up the fleet and the Botnet and head out, the only speedbump looks to be Marsyas, a Mk.III planet that lacks an Eye or other such nuisance. How bad can it be?
I should have looked closer.
---[Operation Snake Charmer]---Marsyas is one of the most annoying things in the galaxy. It's a Knife Fighter subcommander, first one of these I've ever met. It's also plopped forcefields on the entrance from Unukalhai, and the exit to Oololon. It's also got a Translocation command center.
I am not happy from the moment the fleet pops through the wormhole and is unceremoniously kicked in the arse away from the entrance, right into the path of all the guardposts. At least my stuff can't be translocated while it's in Assassination Transports and the BNG is obviously immune -- oh it still operates like a standard railgun doing oodles of damage?
*Hate.* There isn't a point in bothering it either as the only way to make it stop at the moment would be to destroy it, gaining +20AIP for no good reason. I wish I had either an EMP warhead with me right now, or maybe a Hacker. This could actually be the one time a Sensor hack would be useful -- if I had a Hacker with me at the moment.
By the time my Botnet lumbers out the other side of the planet, it has an infuriating number of dents in the bodywork, and the transports just about all evaporate, finished off by self-attrition. I vent by tearing Megrez apart post-haste. As my new command station builds I briefly contemplate how I am going to get the fleet home, and am immediately annoyed again. Hell with that, I am going to go around the long way and just make a billion zombies.
But first, business. NCCs and Infiltrators start building, that's going to take a while. I move the fleet after repairing the BNG and making a Hacker onto Lemure and start hacking that Flagship V fab. While they're doing their thing, I take the Raidstars on a wild joyride, popping 2 DCs and all thre of the remaining Co-Procs (takes two trips as they splat on Quetzalcoatl the first time).
AIP's back down to a peaceful 160 again. 60 seconds later, a bit shy of the 6 hour mark, a 2K ship CPA declares (It's so small compared to the first one! Why is it so small?). A wave also declares and syncs. I was waiting to get a message about a Colony Rebellion going off just to make it more absurd, but all's quiet on that channel. At any rate, the hack's done, so might as well head home, just in case the CPA turns out to be nastier than the count would make it seem.
---[Operation Screw You Guys, I'm Going Home]---I take the long way home, because I would rather plow through four other planets, including a Mk.IV Paranoid subcommander (that one is still funny), than mess with the
Knife Troll Fighter again. Remind me to spite-nuke it at the end of the game. My fleet gets back to base with a pleasing army of zombies in tow 90 seconds before the CPA launches. The wave spawns and evaporates on my defenses somewhere.
Now, where are those carriers...
---[Operation Perfect Compromise]---Everything masses up outside Auva -- that's annoying, I don't know if that is going to survive 2100 ships without backup, I was running out of mines at that point and it has a ton of entry wormholes. It's spread out across 2 planets, my EMPs are guarding other planets and I really don't want to rack up ~8AIP blowing all these with warheads, especially not when I can eat them with the BNG and turn them to my benefit. Doubly so when they've conveniently already done the divide in divide and conquer. Plow into the smaller half on Ophiuchi and reeducate them, but have to dive back onto my turf as the SF comes rushing in -- there's a CSG-B on the battlefield.
It has a new H/K. That was fast, and annoying. SF goes back to park... on Wezen, the last CSG-A and the next target on my list. That's even more annoying. But they're parked ontop the wormhole... I need to make sure it won't intervene while I'm finishing off the CPA -- you guys stay put for a few minutes, I'll get back to you in a bit.
The fleet easily mows a path to Wezen via Sekhmet and Al Giedi, which were unalerted and unreinforced. I also have a lot of starships. I bring the BNG because zombies are fun and I'm planning on doing some hacking while I'm out here -- Al Giedi has the SSB fab and I want it. I hack it while I wait for an Armored warhead Mk.I to build, along with a pair of Lightning Mk.I. I end up having time for a K-hack while I'm at it. I feel very productive. Then I send it ahead onto Wezen to sabotage the Raid Eye, because playing fair is for chumps.
AI recently unlocked Hydras, which makes me happy as I love reclaiming these due to their regeneration as I had mentioned in my last AAR. Build as many Hydras as you want, guys. It's also just unlocked Vampire Claws, which I am decidedly less enthused by. Unfortunately, it's stuck the backup for those all the way on Piscium, near White's homeworld, and directly adjacent to Lathi, which has a Raid Engine. In the time it's going to take to actually cut a path to that, it'll already have a ton of the things built. I make sure all my planets have plenty of Lightning and Flak turrets fully covering the CCs all the way around, just in case. At least I can reclaim these, and they do a pretty good job even as zombies.
Getting the warheads onto Wezen is actually incredibly annoying -- there are a zillion Riots running around, and their shields will push the Cloaker starship, but not the warhead (warhead passes through FFs? I file this away in my tactical database). I lose one warhead to this and swear viciously. The Armored warhead at least is simple as it has its own cloak, and pops the H/K.
Getting the other Lightning to the gigantic blob of Missile guardians is far more of a pain, I feel like I'm playing a round of Frogger by the end. Between splash damage from the Armored and then the Lightning, I manage to take out about 65% of the Missile guardians, and deem it Good Enough(TM), I'm not juggling saves for that. The Assassination Transports backstab enough of the startled guardians that the BNG can safely pop through and zombie the fleetships. I'll come back with a Colony ship in a moment, just as soon as I'm done with the second half of the CPA -- hey, where's it going?
Everything is streaming away with a purpose... heading for my far-flung outpost at Megrez on the far side of the
Knife Troll Fighter. Balls. I start to move the fleet, then abandon that as the bulk of it has enough of a head start it'll be safely on Marsyas before I can reach it. Well, it probably won't actually attack, just sit and give it the stink eye, threat is pretty cowardly, and I'll park a warhead there anyway. Guess I'll go ahead and prep that Colony ship for Wezen now.
Gunshots? They're actually attacking?
Oh. They brought a couple of Zenith starships and a couple Plasma Sieges. This is going to be close, I didn't spend the resources on a heavy defense on this planet... Maybe... maybe... Aaaand they shrugged off the warhead. ZStars have hitpoints for miles. Guess I'm about to test out how sporting the Knights really are. Megrez goes squish. Damn, if not for the ZStars I think it would have held.
Welp, I lost a planet but it lost its CPA and most of the SF, including a fresh from the factory H/K. The sign of a perfect compromise is when no one is happy at the end. I remember I have Shark B on, wonder what that looks like on intensity 4, difficulty 8?
There's the Sharkwave, it's at Pi Mensae and OMG PLASMA SIEGE V KILL IT WITH FIRE ok safe now. Well, note to self, Shark B/4 is actually noticeable, unlike intensity 2.
Wezen's secure, all that's left now is to prepare the southeastern quadrant and I'll be ready for the final buildup before the first homeworld assault. Still no Colony rebellion? All right then.
--[End Transmission 4]---