Do you have CSGs enabled? If you don't you only need to take 5 planets to reach the AI homeworlds. (On my best guess at their location anyway.) That might actually be doable.....
Yes, but I think you misunderstand my purpose. I am not trying to defeat the AI--that would leave us trapped still! I am trying to defeat the universe that has us caged!
Exactly: vengeance generators. If you turned on Dark Spire, this task could be much easier
Perhaps it would have. I am actually trying to create even MORE ships than a vengeance generator would ever put out at once. But, let me continue my tale...
After getting a look at my unit caps, I am certain that I can force a computing failure. Some of my ship caps are over 1,000. 160 Scout Is should allow me to scout easily as well (not to mention the starting Scout IIs). I use the Time Stopper (yet another inexplicable tool) just to be able to place my starting structures and choose my starting technologies. They have a few mine-immunes, but Area Mines are still an obvious unlock. Too bad I’ll only have 3,000 after unlocking them. I will be VERY gratefully for the Line Place tool for my defenses…
I unpause for a few seconds and am horrified as I watch the AI instantly create 4 Barracks and 5 Carriers. I’m going to have to get ready quickly. Given the other enemies I’ll be facing, I’m going to want Modular Fortresses and Spider Turrets for sure. Having 16 of them will be a pretty nice change. I increase the engineer count on Eduh to 100ish. It’s very hard to use the slider control to get an exact number…
With 4 Modular Fortresses, 1395 Flak Turrets, 1200 Laser, MLRS, Sniper, Spider, and Basic Turrets, 659 Lightning Turrets (I wanted more, but ran out of room), 1803 Area Mines (I wanted more of those too…), 1000 MissileTurrets (need a few for secondary world, in case of overflow), 63 Forcefields, and 17 Tachyon Drones (AIs have Etherjets) queued up, I decide that I can ignore my beyond dead economy for a few minutes (-185,229 metal/s and -219,372 crystal/s…just a minor expense, right?). I take my champion into a nebula to pass some ‘real’ time. It took me around an hour to just queue up my defenses. I set the Rewinder up, just in case something goes wrong. Which it does.
*Rewinding to just before increasing engineer count*
Ok, note to self: don’t insta-crash economy. I start out with 1631 Area Mines (dirt cheap, those things), and start auto-building Spire Maws and Zenith Reprocessors. Even though my income is still (somehow) positive, I research Harvester IIs. I’ll leave my Champion on defense this time, and drop my defenses a little bit more gradually (only a few hundred at a time).
This time, I’m getting 2x 1696 Cloaked Ships and 2 Starships (3392 total). I have only 500 Spider Turrets, 400 Sniper Turrets, 500 Missile Turrets, but I built over 2000 mobile ships. Let’s see how I fare this time. Remembering the real danger of Ejets, I place a few forcefields near both the wormholes. They won’t last long, but they’ll keep the ships from just wandering away.
Wave 1 survived with 5261 ships left on defense, and nearly unbearable lag. The universe dropped my performance profile to the very minimum for that. I can already taste victory…it tastes purple, for those who don’t know. With a surplus of resources this time, I set a few (thousand) defenses to build. I am just about to go to the nebula when I see 1357 Fighters, 238 Snipers, and 5 Starships heading for Eduh again. If I can’t fend them off with over 5000 ships in FRD, I deserve to use the Rewinder again.
After 33 minutes, I think my plan is working too well. The universe is moving at a crawl. I put my rather bemused Subcommander in charge and head to dinner.