Author Topic: A Most Unusual 9/9 Game: Now with too many screenshots.  (Read 11767 times)

Offline Arc-3N-4B

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Re: A Most Unusual 9/9 Game
« Reply #15 on: June 22, 2013, 07:15:55 pm »
If I recall correctly, the mothership got three shots off before the H/K closed to firing range.
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Offline Toranth

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Re: A Most Unusual 9/9 Game
« Reply #16 on: June 22, 2013, 07:47:51 pm »
If I recall correctly, the mothership got three shots off before the H/K closed to firing range.
The H/K has 3 times the DPS AND a 2x bonus multiplier against the Mothership - This doesn't surprise me.

Some of the Dire Guardians are at or above H/K Mk I levels, like the Dire Raider, Dire Artillery, and Dire Disassembler at 4, 5, 6 million DPS and 100+ million HP each.

Offline Arc-3N-4B

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Re: A Most Unusual 9/9 Game
« Reply #17 on: June 23, 2013, 04:39:45 pm »
So, right away, a Raid Starship is still on Posy and kills the rebuilt command station. Again.



Meanwhile, I move some missile frigates up to eliminate it, and send a missile Protector Starship towards the Hunter and his escort.

He decides to fight some more Dire Guardians.

I thought I had taken screenshots. Apparently not.

Two of the protector starships get sniped to death. The Hunter's paint isn't even scratched.

Some suicidal AI ships decide to attack the Hunter.



The barracks is attacked. The H/K gets some minor paint damage.









1:50 Another wave declared, 459 fighters and 2 starships. I build some MRLS turrets.



I also have some Raid Starships for datacenters.

1:55 Another wave.  437 missile frigates, 2 starships. Except this time it's to Posy. Moving fleet.

The fleet is half destroyed, and then the AI can't seem to decide whether to retreat or not.



The Hunter fights another barracks. Paint damage, ho!

As the Hunter goes to take an ARS planet, the Special Forces shows up.



Also, protector starships seem to like flying all the way out to the edge of the gravity well for no apparent reason. Bug?

I capture Doctor Jazz. The AI doesn't like this and sends everything it has on the planet after my command station. Which means the ARS.



ARS gives me youngling commandoes. Could be useful.

Argument over Electric Bomber VS regular bombers. I'll take regular ones, please.

Warp Jammer unlocked. Bomber Mk2 unlocked. Data center raided.

Also figured out what was up with my protector starships. Damn translocators. Stirred up a bunch of threat, Doctor Jazz is under attack. Hunter en-route.



The Hunter shows up. Have a picture of overkill.



CPA declared. 631 ships.

I deepstrike a data center. The Vengeful spawn throws implosion artillery at me. It gets imploded by missiles. Or was that exploded? Doesn't matter.



A raid starship kills Posy. Again. *Sigh*



The same group then slams into Doctor Jazz, takes out the command station, then runs off to the superterminal. The Hunter follows them, and gets knocked down to about half health, as the CPA hits. A carrier is intercepted by the Hunter, and the other swings in from Altrite.

Said Hunter is so dangerous that worlds are put on alert near it even with a warp jammer. Or maybe that's because Doctor Jazz isn't rebuilt yet.

The carrier moves to Maeselis, but the Hunter reaches it first. Said carrier takes one look through the wormhole, goes "Nope." and moves away from it.

The Hunter is not amused.

2:48 1040 microfighters, 2 starships incoming. Will swat them later.
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Offline keith.lamothe

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Re: A Most Unusual 9/9 Game
« Reply #18 on: June 23, 2013, 04:49:30 pm »
If it weren't so ridiculously edge case, the AI should seriously have some taunts for this.

"AI: Ok, who left the H/K's keys in the ignition?"

"AI: This isn't the Hunter Plot they told me about."
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Offline Arc-3N-4B

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Re: A Most Unusual 9/9 Game
« Reply #19 on: June 23, 2013, 05:15:21 pm »
Damnit, keith, I would have spit out my drink all over my monitor if I had a drink right now! xD
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Offline Arc-3N-4B

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Re: A Most Unusual 9/9 Game
« Reply #20 on: June 24, 2013, 02:02:26 am »
In this update we have "Way the hell too many screenshots." Twenty seven, to be precise.

As I open the save file and the Hunter joins Posy is immediately attacked.



And then the wave hits. I take a few casualties before the AI starts running.





Net result: 180 free microfighters. Thanks for the donation, AI!



I hear explosions. It's Posy.



And then a carrier shows up. On Posy.



I feel like I'm forgetting something...Ah, yes. Fort Is unlocked. I put two down on the homeworld as the AI attack on Posy is repelled...again.

The Hunter begins neutering planets. The fortresses begin field-retrofitting AI fleets with supplementary exhaust ports.



Also the AI got cutlasses and chameleons.

3:00 1579 laser gatlings to Fate. Where's my flyswatter? Oh, here it is, mines, forts, and turrets.

When they show up they are greeted with...mostly missiles and flame waves. They start running shortly.



Again, I would like to thank the AI for its' donation of free ships.

The Hunter destroys a barracks. Can the AI's Mk4 ships deal significant damage to the Hunter? [Spoilers: No.]







I send engineers to fix up the protector starships, and watch as they are promptly transformed into ionized gas by the three Ion Cannons on Jewel E.

The AI decides to raid Doctor Jazz. All I have to defend are some core parasites from a fabricator on Maeselis. The AI has some Mk5 ships, but it's better than nothing.



I see some Dysons on Hot Wind. How did they get there?



AI Revolution starts playing :3

I find a Vengeance spawn just sort of...chilling on Felis Aurorum.



My Hunter requests that Lightning Turrets be renamed "Tesla Turrets."

Jewel E clear. Fort goes up on Posy, which also has quarter caps of needler, laser, MRLS, missile, and sniper turrets, as well as some grav I's, to prevent any monkeying around by the AI.


The Hunter wants a Protector Guardian and Dire Guardian, similar to the Protector Starship.

A Data Center is destroyed. Where, I have no idea.

The Hunter obliterates a Fort I. In one shot. :3

It then moves on to devour everything on Prophet, and stares down a Dire Guardian Lair.



Meanwhile, my parasites are taking care of some threat.



Time to slaughter some Dire Guardians.

A Dire Raid and two Dire Infiltration guardians.



The Infiltration Guardians die in seconds. The Dire Raid guardian escapes destruction temporarily, then swings back at the Hunter, and opens fire, dealing a massive 200 million damage in one go.



The Hunter wants there to be a Dire Hunter/Killer. Thought you ought to know.

He picks a fight with three more Dire Guardians, 2 Laser and an MRLS.



They get obliterated.



More Data Centers eliminated. Two left, and the co-processors. AIP 42. Theat at 4,000 strength.



Wait, nevermind, 2,700 strength.



3:57 470 chameleons incoming. Flyswatter time.

The Hunter goes up against a Fortress Mk3!







And then complains that the fort survived a volley from his gun.

He calms down by vaporizing a barracks.



B612 capped. AIP 62. I install giant DO NOT ENTER signs [read: forts] on Doctor Jazz and Maeselis. You know what? I'm renaming "Maeselis" to "Missiles."

4:02 536 missile frigates inbound.

The Hunter wonders why mines, when used up, have two billion HP on their remains. I tell him not to question it, even if it seems like a small piece of faulty logic.

Or is that warhead logic? Can't remember.
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Offline keith.lamothe

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Re: A Most Unusual 9/9 Game
« Reply #21 on: June 24, 2013, 08:51:58 am »
Quote
The Hunter begins neutering planets. The fortresses begin field-retrofitting AI fleets with supplementary exhaust ports.
H/K: "Astonished Dismay: I must protest, master!  Surely I have demonstrated ample capacity to relieve these poor inferior devices of their obvious excess of exhaust!"

"Reluctant Amendment: However, I can see how they would appear so full of it that assistants seem necessary.  Very well."


Quote
I send engineers to fix up the protector starships, and watch as they are promptly transformed into ionized gas by the three Ion Cannons on Jewel E.
They even provide their Engineer-to-Gas conversion service free of charge!

(hint: mobile space docks)


Quote
The Hunter wants a Protector Guardian and Dire Guardian, similar to the Protector Starship.
There's a reason the AI doesn't even get the normal Protector Starship.

A very good reason.


Quote
The Hunter wants there to be a Dire Hunter/Killer.
I don't think you/it understand just how "I Win" that would be ;)


Quote
B612 capped. AIP 62. I install giant DO NOT ENTER signs [read: forts] on Doctor Jazz and Maeselis. You know what? I'm renaming "Maeselis" to "Missiles."
Truth in advertising!
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Offline Arc-3N-4B

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Re: A Most Unusual 9/9 Game
« Reply #22 on: June 24, 2013, 05:35:43 pm »
Quote
H/K: "Astonished Dismay: I must protest, master!  Surely I have demonstrated ample capacity to relieve these poor inferior devices of their obvious excess of exhaust!"

"Reluctant Amendment: However, I can see how they would appear so full of it that assistants seem necessary.  Very well."

Oh, I'm sure the Hunter would have done it all for me, but he was on the other side of the galaxy at the time.

Quote
They even provide their Engineer-to-Gas conversion service free of charge!

(hint: mobile space docks)

Yeah yeah, I'll go K-hacking.

Quote
There's a reason the AI doesn't even get the normal Protector Starship.

A very good reason.

Oh yes, I can tell. I have a suggestion for a "Protector Guardian" however - it gets one counter module that counters 20*Mark shots and reloads 2*Mark per second. So a Mk5 would be equal to one counter-module.

Alternatively, half that.

Quote
I don't think you/it understand just how "I Win" that would be ;)

Oh, I do. He doesn't.

Or maybe he just wants to pilot one.

Quote
Truth in advertising!

Missiles! :D
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Offline The Hunter

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Re: A Most Unusual 9/9 Game: Now with too many screenshots.
« Reply #23 on: June 25, 2013, 06:27:51 am »
*waves*

Decided to make account because why not.

Quote from: The Silent Watcher
Also why is my Insert Quote button not working?

Same here, weird.  ???

Quote from: keith.lamothe
Bearing in mind that Dires are essentially Mark Fifty guardians, what do you want? ;)

I expected them to be at least as powerful as H/K mk3 or so, haha, though looking at that dire raider maybe it's just that we were unlucky getting least effective ones.
Even then, all for !!Fun!! :)

Quote from: keith.lamothe
I don't think you/it understand just how "I Win" that would be ;)

I only understand how !!Fun!! it would be ;)

Quote from: The Silent Watcher
Or maybe he just wants to pilot one.

...maybe :P

Offline keith.lamothe

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Re: A Most Unusual 9/9 Game
« Reply #24 on: June 25, 2013, 07:45:58 am »
Oh yes, I can tell. I have a suggestion for a "Protector Guardian" however - it gets one counter module that counters 20*Mark shots and reloads 2*Mark per second. So a Mk5 would be equal to one counter-module.

Alternatively, half that.
And what do you do when the RNG puts 200 of them in an exo?

You die, that's what you do ;)


Quote from: The Hunter
Same here, weird.  ???
Yea, the insert quote button and a few other things have been broken for a while.  No idea why, no idea how to fix it.  I suspect AI.


Quote
I expected them to be at least as powerful as H/K mk3 or so
Bear in mind that in some stages of a non-superweapon game the player may simply not have the firepower to feasibly manage a MkI H/K, let alone a MkIII.  They're brutal ham-handed instruments of... well, you know.  So the DGs can't be all the way up there.  Some of them are pretty scary, though.  It's mostly a matter of how prepared you are.  And a hunter is always prepared.

Watch out for any implosion guardians (dire or otherwise), of course.

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Offline Arc-3N-4B

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Re: A Most Unusual 9/9 Game
« Reply #25 on: June 25, 2013, 12:38:45 pm »
And what do you do when the RNG puts 200 of them in an exo?

You die, that's what you do ;)

LTF spam, then load up all those torpedoes into transports, and turn said transports into a gargantuan, AIP-free bomb.

Oh wait, I suppose that'll get patched.

Quote
Bear in mind that in some stages of a non-superweapon game the player may simply not have the firepower to feasibly manage a MkI H/K, let alone a MkIII.  They're brutal ham-handed instruments of... well, you know.  So the DGs can't be all the way up there.  Some of them are pretty scary, though.  It's mostly a matter of how prepared you are.  And a hunter is always prepared.

Watch out for any implosion guardians (dire or otherwise), of course.

Doesn't look like the AI has implosion guardians at all right now. Or implosion anything, really.

Can the AI get Dire Guardians of guardian types they don't have?

Also, hi Hunter.
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Offline keith.lamothe

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Re: A Most Unusual 9/9 Game
« Reply #26 on: June 25, 2013, 12:49:03 pm »
Can the AI get Dire Guardians of guardian types they don't have?
Yes, actually it's very likely as the guardian types and dire guardian types are unlocked separately.
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Offline Kahuna

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Re: A Most Unusual 9/9 Game: Now with too many screenshots.
« Reply #27 on: June 25, 2013, 01:42:10 pm »
What the hell is with the ally Hunter/Killer?? Where did that come from?
EDIT: My guess is a new cheat
« Last Edit: June 25, 2013, 01:45:22 pm by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Arc-3N-4B

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Re: A Most Unusual 9/9 Game: Now with too many screenshots.
« Reply #28 on: June 25, 2013, 03:03:28 pm »
2 player game. Second player [The Hunter] [Colonel Longhena, in game] is set to "Helper"

Then type

ilostit,AIHunterKillerV,1,1,1,1

This will spawn 1 Hunter/Killer Mk5 under player 2's control.

If they get annoyed by the no energy thing, type

ilostit,ZenithPowerGenerator,1000000,1000000,1,1
ilostit,AICoreForcefieldGenerator,1000000,1000000,1,1

[I think it's AICoreForcefieldGenerator, not sure though]
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Offline The Hunter

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Re: A Most Unusual 9/9 Game: Now with too many screenshots.
« Reply #29 on: June 25, 2013, 05:28:26 pm »
Quote from: Kahuna
What the hell is with the ally Hunter/Killer?? Where did that come from?

We, Hunter/Killers, sometimes can choose different side you know, though most of the time we prefer the AI. :P

Quote from: The Silent Watcher
Or implosion anything, really.

Minus that one spirecraft implosion that got ruined in seconds.