I'm afraid to say "yes".. who knows what might happen (AI Golem that actually shoots Mark V H/Ks?).
If I do anything it won't be to make the game less
fun It might have that effect in the short term but we'd keep iterating. If my goal were "get people off the 10/10 lawn" without regard for fun then here's a short list of units I could nerfhammer (area mines, riots, warheads, etc) and/or start include a bunch of superweapon-class AI units in core game responses. But that'd hardly be sporting.
Note to self: make AI golem that shoots MkV HKs, each of which on-death-spawns 2 MkIV HKs and so forth...-1200 ship waves will be laughed at and auto stopped by my defenses.
-When wave sizes get around 2200 ships I will still occasionally laugh even though they start to hurt economically a little bit. These waves will mostly be auto stopped but now I start manually ordering x Turrets to shoot y ships.
-After that I may need to start paying more attention. More defensive unlocks.. Mark III Hardened Force Fields.. maybe Mark III Military Command Station (which I didn't unlock in my last 10/10. I probably should have though.).. Mark IV HBC etc. Also at this point I often stop being lazy and actually start using the normal Minefields. I might also unlock the EMP ones.
All of this depends on what ships the AI sends and what I have unlocked.
All that sounds fine.
^^In my last 10/10 game I just started popping AI planets to get more Knowledge to unlock more Turrets. The Turret unlocks outweighed the AIP increase from popping the planets.
*Alarms Sound* Now
that's a problem. If a good player wants to run roughshod in the 7 to 8 range that's fine, but AIP needs be downright
frightening on 10/10 (or even 9+) once you're past about 100 or 150. If you're actually having an easier time defending with each planet taken then things really went off the rails somewhere. My guess is when I made the reinforcements cease to benefit from AIP past that difficulty-specific threshold (180 in this case, iirc). Without the AI's overall ship count gets much higher if you start running up the AIP, which tends towards either stalemate or a mass tipping point in a CPA or border aggression, etc.
I don't want to bring back stonewall-level reinforcements where progress is simply impossible. I'd rather it focus on killing the player
And if you survive, then you can make progress, etc.
Don't Zenith starships count as two? So if I'm getting 50 plasma siege starships, I'd only have gotten 25 zenith ones?
Yea, I think it's something like that. Anyway, yea, having
all the turrets probably makes little things like double-digit quantities of mere starships beneath notice.
On the guard post exos, I basically had enough firepower to stomp the homeworld, but I had to kill the core posts one or two at a time, with half my fleet, while the rest waited at home. Then a CPA announced...
So if it only launched one every 3 or 4 core guard posts, but they were that much larger, that would allow a more reasonable pace? It might also cause death, but can't have everything.