Next Update 6 Hours into the game:
Forgot to mention, bonus ship was deflector drones which is annoying as the only laser-using ships so far for the AI is the raider.
Also, to explain before the gameplay for those above who were commenting, the reason for using all minor factions/plots is that I'm the kinda guy who tends to overanalyze strategy games to the point of knowing the most optimal strategy and keeping myself from actually having fun playing the game. Hence, their supposed to keep the randomness at the point where there's really no optimum strategy and if I keep the same strategy something will cause that to lose its effectiveness before too long.
Plans proceeding as expected, took Amako as leaving a mk IV planet next to you homeworld soon becomes fun (DF style) quite fast if given time to reinforce. Meanwhile two waves of bombers and fighters glance off of Revaid. Unlocked mk3 Econ Stations to get a good resource flow going.
Took Therco next for the resource nodes. More fighter/bomber waves interrupt the takeover and some human raiders who proceed to wipe my mk I fleet out and then nicely clear the planet out for the most part. When those finally dispersed, plopped another econ station and proceeded to Rewmel.
Popped the ion cannon and counter post on Rewmel with raid starships. Two waves pop up while I wait for the counter wave and I’m forced to firefight between Therco and Amako. Once the waves are clear, I go after Rewmel with my fleet. Attrition is high due to a few leech starships on the planet which necessitates a few rebuilds of the fleet. Finally, the last guard post (darn 160 Million health mk III Spire Shield Post) and the ships under it go down. Plop Econ Station. Moving on...
Meanwhile my raid starships were wiping out the posts and command station on toothpelanc and its ships are wasted on my homeworld’s defences. Waves of ~400 fighters and ~200 frigates hit Amako and Reviad but rush-built turrets quickly take those fleets down.
Raids start working on Edtoyi taking out the ion cannon and gate. Waves of cloaked (planes) and deflectors pop in on Toothpelanc and Amako. Raid continues on Edtoyi, destroying the command center and freeing the few units there. Wave of bombers goes to Therco and I rediscover the joy that is building your entire stack of lightning turrets in the middle of an unsuspecting wave then watching the survivors flee as more than half are wiped out immediately as the lightning’s come online. Edtoyi is taken soon after while a wave of 400 frigates pushes me to set up and get moving.
5 down (Achievement!) four to go. Mabul has my first fortress so I send in a few waves of bombers while my raids take out the ion cannon and counterspy and other annoying defences. Waves of human raiders and deflectors distract me and pull me away off to Mabul. Luckily, deflectors have ridiculously low hp and make for an easy wave. Waves continue to pound against me now that AI progress is getting over 100.
Next, Darkdo, the ARS-world two jumps from my home system (really? I have planets 14 jumps away and it seeds one this close?) Another wave of deflectors crushed by lightning turrets disrupts my way there but goes down fast. Decided to set up a beachhead on Darkdo. Max leftover caps of turrets and slowly start to destroy everything there. Discover that beachheads of snipers are pretty nice for cleaning out a sector. FRD my attack forces just to for ease. A wave of deflector drones spawns on Darkdo while I am taking and is subsequently and quickly wiped out (Seriously 800ish of these go down in less than 30 seconds to a fleet of equal mk or turrets). Finish the job and plop a station. Results: Teleport Raiders (useful possibly in conjunction with the starships; as the titles says, for the sake of variety :-P I’m not going to use the new ARS hacks)
Now for the last two in this area… and then there was a cross planet attack of 900 ships… and a wave of fighters, awesome. Teleport raiders are actually pretty decent on defence when attacks are spread across your front, they lasted through most of the cross planet wave and helped clean up the fighters.
Readying to take Cubulgin and a wave of 600 planes comes in… and are wiped by my teleport raiders. My plan was to take Cubulgin the same way that I took Darkdo; however, all forces immediately went after the mobile builder and while it eventually fell enough ships and turrets were left to mop up the AI’s forces. Once again teleport raiders were pretty useful as they might not last long and may have only half the cap dps of other ships of their mark, but they can get back into battle minutes sooner after being rebuilt and are less than half the cost of a fighter, quite useful. While my forces mop up a wave of frigates hits Therco but three shipyards boosting raiders there quells the threat nicely. I also get my first bit of help from the resistance. Yet another wave of planes while cleaning up Cubulgin that seems to have joined the roaming ships on planets with counterspy’s on them.
Finally, on to Ralto who has built up some reinforcements in the mean time. I pause to allow a wave of fighters to get ground to dust… and another wave, of bombers, seems the AI doesn’t want me to finish. Same tactics as Darkdo and Cubulgin, same effect, massive AI losses. Still It goes down all the same.
Final map:
Plan to get an update when I have had time to scout around now that I have secured territory, a good resource flow, and tons (relatively) of knowledge to spend.
Also, yah.... resources...
welcome to the forums ^^
interesting looking map you got there. And yeah, realistic can be confusing sometimes (which is exactly why I like it).
Already found an ARS so close to your homeworld on a 120 planet map? nice.
Turning all minor factions and AI plots on could be... deadly lol, even if it's just for base game. Playing with the avenger on while you have no golems or spirecraft to take it out seems like a serious challenge to me.
Thanks. The ARS find really is odd considering the distances that exist on this map. Also happened to find Factory IV 4 hops from the homeworld at the P8. Really lucked out to find both within only four hops from my start. As for the avenger, I have plans.
Welcome to the forums And thanks for recording your experiences; AARs are both entertaining and educational for the DMdevelopers
As for Avenger and no-superweapons; yea, it's a boss fight, but it's quite doable. Folks had a lot of fun figuring it out shortly after it was implemented. Fortresses help a lot.
Thanks. As I said above, I have plans for the avenger. Fortresses were in their somewhere.
Hiya! Nothing better than seeing more threads in the AAR forum!
What was your starting ship, and any idea on the other AI type?
On a side note, those planet names... lol. Darkdo AND Darkto? Barkboom, Killerasub, Toothpelanc?! I personally am hoping for an epic battle at "Caved'em".
Starting ship was deflector drones as stated at the top of this post (I'm not allowing myself to choose, hence the comment at the top). No idea on the other AI type yet, doesn't have any really striking features but seems to send harder waves so probably bully or assassin based on its regular reinforcements. If so, lucked out kinda. Also, the planets names are the defaults, never got around to going into the files and changing them. Probably will if/when I finish this game.
Also, if only AI war had mass cave-ins to roflstomp AI ships, If only.
Finally, Kieth, it's something I noticed a while ago. Is armor piercing supposed to scale with caps like armor or not?