So, since I have done quite a few 7/7's, albeit on the order of 15 hours.
That is too conservative. Too conservative. Let's speed things up!
308187123 / Clusters-Microorganism / Complex
Spirecraft Moderate, Nomad Planet 4, Devourer
and Dark Spire()I disabled CSG, DGL, Parasite, Swallowers. Game on Blitz, complete visibility
1AIP/5min, 40 planets. Now that must be fast!
And it turns out, the Random All AI's give me... Alarmist/Spire Hammer. Nice to see spire frigates burning through my defense, huh?
Homeworld on Chrduip, with Saboteer, the one that explodes enemy ships by power failure. I don't quite know how to attach images, so let's skip that part.
Jump to 1:30:00. That's quick.
I basically conquered the two adjacent worlds for now, and Biaomik a few worlds away. Then, smuggled my fleet though the core world that blocks my way(which also has a Core Raid Engine on its home) and took Anadmbi, which... is basically because regular transports don't reach that far, and it is adjacent to a Dark Spire machine. I don't even remember enabling that, until I saw that on map.
Current researches are:
Triangular turrets + Grav up to MkII
Fighter II, Bomber II/III, Missile Frigate II, Mini Fort, Fort I, HBC I, Econ II, Engineer II.
What am I doing at this point?
AIP is 95, still acceptable on 7. Therefore, I still have the leasure to wait for the Fortress to finish -- they are used to deal with the Spire stuff, on all my fronts.
I plan on beachhead with Mini Forts and let them join my fleet. Of course, I am currently critical on metal, so that might not be the best idea.
I expect lots of missile flying in late game, as it happened in my previous long games too. I expect more so here, when threat and SF builds up.
BTW, unfortunately I cannot scale the window... The fonts are tiny on my HiDPI unless I fullscreen it.