So I beat 6/6 and 6/7 so now I am feeling up to taking 7/7 on again. Historically, EMP Guards, Spire tractors, and Tele have killed me dead in 7/7, but now i am wiser in the ways of AI Wars and feel up to the challenge. Also, i have gotten a lot better about ship management and nerfing systems.
Warning: This might be a little Dry.
So on to the AAR:
Setup:
7/7 Vanilla/Support Corps
Available ships:Complex, No CSGs
Game Options: Normal caps, Normal speed, Full Fog
AI Plots:
Human Resistance: 4/10 (last 2 games with this yielded nothing, so idk)
Broken Golems: 2/10
Spirecraft: 2/10
Fallen Spire: 2/10
1 AIP/90mins
AI Plots: none
Opening map:
I already like this map type, with the very structured setup and nice starting position. Maws as a starting unit because I prefer their nice abilities for defeating early mk 4 worlds, if i need to.
First things first is to create a basic defense fleet and scout around early. I'll grab mk 2 scouts, because I really like having deep pickets(3+ worlds of vision from my worlds). Uhh, did I close the game without saving?
Okay, everything is back up.
looks like Spire Rams and Viral Shreaders from the AI:
After a little scouting:
So it looks like build up and nerfing the adj planets initially. Also, after I build up my fleet a bit i will add some good defense turrets to my homeworld. Finally, I will build the survey ship and see where the first FS shard is located.