I've won 7/7 once before, with Fallen Spire on. That tends to suit how I play other games, because I like to systematically conquer everything in sight and FS is great for that (particularly once the cities start giving you insanely powerful defenses).
So to try and improve at AI War, this time I'm playing with FS off in a more conventional style game. Here's the setup:
- 7/7 Random Easier (I tried Random Moderate earlier, and the results were ugly, particularly the game that had those fancy new Eyes showing up with alarming frequency)
- Simple mapgen, 80 planets, normal ships
- Zenith Traders, Dyson 4, Broken Golems (Medium), Botnet Golems (Medium), and Spire Civilian Leaders are on
- Bonus ship is Space Tanks
Here's the initial area around my starting point. Starting next to a mk IV world is something I wasn't happy about, but the area does have two interesting features, as shown in these two screenshots.
The Hive Golem is a very tempting target, particuarly as it comes with a civilian leader. Next door is the Superterminal. Now I've never actually used a Superterminal before, but my understanding is that they're very powerful if used correctly. The downside of starting so far down in the corner of the map is that I'm going to have to go a long way to win the game, so I'm going to need that AIP reduction. How much can I expect to get out of it before the hacking response gets out of hand?
Initial unlocks were Harvesters III (both), Heavy Beam Cannon 1, and Mini Fortress. By this screenshot I've also picked up Millitary Command Stations II, Hardened FF I, and Engineers II.
What I'm looking for now is some advice on what to unlock next. I could take Fortresses or some turret upgrades, as the Hive Golem is going to boost my offense anyway. That said, some mk II ships would be useful too. I'm just not sure which ones. Considering the planet that has the Hive Golem also has two Ion Cannons and is all around not looking pleasant, the firepower might be useful right now.
Thanks!