Objective: Steam Achievements: "Control 110 planets" & "Kicking in the Front Door"
Settings:
Simple Map
Complex Ships
Human Resistance Fighters
Zenith Traders
Zenith Dyson Sphere
Zenith Devourer
Neinzul Rocketry Corps
Fallen Spire
Broken Golems (Easy)
Spirecraft (Easy)
AI Plots: Avenger (2x)
Combat Style & Cap Scale: Normal
AI#1:Crafty Spire - 7.3
AI#2: Golemite - 7.6
Starting Ship: Blade Spawner
Ok, taking all of the (mostly) positive options here with the plan to control large swaths of the Galaxy and use the Fallen Spire for firepower to manage the eventual Mark 4 waves.
Opening Map:
Game start - March 23rd. Harvester's had just been buffed and ARS are scoutable.
Opening Moves:
Unlock Crystal & Metal Harvester Mark 3's. Start the Survey Ship. Send out Scouts.
It turns out Hutt has a Raid Engine.
First ARS is on Malorne.
Bladefist has a Broken Hive Golem
7 minutes in - unlock Blade Spawner MK 2.
Around 10 minutes, First Shard is traced to Malorne.
Dax and Malorne are scrubbed of non-wormhole guardposts and the warp gates are destroyed.
Survey ship is dropped in transport and hauled to Malorne.
Shard found and escorted back to Homeworld.
Homeworld is built up with mines and turrets during survey time, a second mark 2 energy reactor becomes required for these defenses.
Second signal is again on Malorne.
Built extra transports, send fleet back to Malorne. Once Fleet ship spawns, put in transport, head to homeworld. - Barely manage to defend, but hold on and start the rebuilding process.
Screenshot time above is now reached.