Do you need advanced logging, or will the mushroom cloud be enough?
Just something where I can reproduce the happening of the unhandled errors, thanks
Will do, however, my experience with trains is already drawing groins..
1) Having trains that can drag away your mobile forces, but not having your forces try to engage, is kind of a catch 22. You need to engage the train to save your forces, but to engage by default means their doom. However, even your defenses which are immune not attack means they move with impunity. Sigh.
2) Nukes are like Mining golems. Completely arbitrary. Both when they form, and when they kill your worlds. I can't give you a reliable save because they exist for a while (usually under the neigh invulnerable window / armor / munition trains) then, on a complete whim of the RNG, give a path that places them through your own world. Sometimes they form 20 minutes in a game, sometimes over a hour, same for when they finally hurt. Sigh.
3) The many more train stations. Influencing their stations is a real chore when you find one on every other world. Sigh.
I'm sorry Keith, but I find trains 10/10 like fighting mining golems. Usually harmless, then out of the blue (and with little influence from the player) get you in a spot where you are almost helpless to defeat them. This scenario has very quickly become not fun because A) My influence doesn't influence the pain, but rather the RNG does. and B) I don't have any "breathing time" between when the pain starts.
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I'm sure some players will like it, but I, as someone who has always enjoyed Dark Spire 10, can at least say I had some breathing room before the doom started. For this, its merely a manner of pure save scum, because even on 1/1 lobbing nukes with 5 minutes reaction time before hour 1 I can't do
that much about.
EDIT: Just to clarify: 1) Trains are completely at the mercy of the RNG early on, and for higher difficulties with very many stations are even more at the mercy of the RNG 2) They ramp up in difficulty much, much more rapidly. Other factions either let you start the tempo even if you can't turn back the tempo (dark spire) or ramp up more gradually, and neither hit you full force without input from the player very quickly.