Yeah I'm really surprised nobody has tried this before. I mean, It would be THE most obvious thing to do when intensity scaling got introduced.
I hope this is going to give me at least some of a challenge. Waves and taking planets shouldn't be any trouble at all, but my playstyle tends to be quite slow and rich in AIP. We'll see where this goes.
I'm not going to unlock the usual things at the start of this game. First of all no Advanced Warp Sensor, because I'm not going to know where waves will hit anyway. Also, no Harvester upgrades. I don't think I'll run into much economic problems. That knowledge is better spend elsewhere.
I do get Gravity Turrets right away though. I have a feeling I'm going to have to play very defensive this round.
Golemite AI has Tractor Platforms, which I'm very excited about... Yeah, bombers are going to be very important in this game.
Scouted my surrounding worlds a bit and noticed that Punch Ant has a Co-P.
An Ars right next to it on Scarlet Needle.
SCL at Hail
At 8 minutes I decide to send my fighters in to attack Punch Ant. They handled it all by themselves, increasing the AIP to 54. I took out the Co-P and the Nuclear Command trigger made the Train Station explode. I wonder how quickly I can take every planet I need. If a bunch of mk I ships is all that it takes...
10 mins in and I get a visit from some friendly Enclaves. How nice. I believe their default behavior is to defend my homeworld so that's what I'll let it do.
Meanwhile I discover that Iris has a Broken Artillery Golem on it. And it's at the same direction I'm heading towards. Nice. That should help against a lot of stuff. I should be very very careful of the Dark Spire there though.
At 15 minutes I take Scarlet Needle, mk I fighters still being the only ships I've got. Making everything explode with Nuclear command of course doesn't work when playing against The Core. Bunch of mk V ships entered my system but my quickly rebuilded fighters took care of them. ARS gave me Vampire Claws.
So far no sign yet of any ships attacking me. Waves won't be much on dif 1, but does it really take more than 15 minutes for the fist waves to arrive? Or maybe my turrets already blew them to bits without me noticing it.
16 mins: +1 AIP from auto AIP. So what, it's not counting the first minute? That's silly.
I unlock fighters, bombers and zombards mk II and Logistics mk II as well. It's time to build some ships instead of just defensive stuff.
Meanwhile my cap of mk I fighters is under attack by 3 mk I Tractor Platforms. Fighters seem to be winning though.
16 minute 30: Punch Ant is under attack by 35 Roaming Enclaves. Ok I really need to start building ships now.
17 minutes: 16 Marauders decide to join the Enclaves in their attack on Punch Ant. I still haven't got a fleet ready.
Some friendly Enclaves decide to help me out and win the battle for me. Awesome. I would have lost Punch Ant otherwise for sure.
20 minutes: Roaming Enclaves are attacking Scarlet Needle and my homeworld, but only a few of them. I have a feeling that this will never stop. No sign of hybrids yet, though I notice a lot of hyves. A bunch of trains also spawned on Wolfkin Cub, including 4 Cargo's. Ok change of plans. I need those harvester upgrades. Mk II for both unlocked.
22 minutes: More Enclaves and Marauders attacking Punch Ant. Friendly Enclaves are pretty much the only thing keeping me alive right now. I've decided I will leave the Artillery Golem at Iris alone, even though I will regret not having it's firepower. The intensity of the enclaves and marauders already scare me. I will avoid every Dark Spire planet like the plague.
Punch Ant is definitely the intruders target. Marauders and Enclaves keep showing up there nearly non-stop. And in pretty large numbers too. I've got a few bombers and missile frigs as well now, so combined with the friendly enclaves they're quite managable so far.
Still, at this rate I'm worried I won't even get to see the Cargo spawns. I'll probably be dead before then.
At 28 minutes I realize that I'm doomed. The hybrid hyves just spawned their hybrids, which are still sitting still on their worlds. I notice a total of 44 hybrids. When they strike, I'm done for. I should not have expanded yet. It would have been better to stay on my homeworld for a while and just heavily fortify it. Unlocked HBC's mk I. Maybe they'll do something good.
28 minute 30: Punch Ant is under attack again. 40 Enclaves and 40 Marauders this time. Their numbers are still increasing. Luckily I got 5 Friendly enclave units so they can spawn a lot of younglings. Maybe even enough to stop the few hybrids that are on their way to my worlds. I don't even have the time or resources to do proper scouting.
And that was the first 30 minutes of playtime. Everything seems stable now for a few seconds. I don't think I will live through the next 30 mins.