I chokepointed with Warp Jammers, and put the entire fleet through the grinder on arachna every single wave. A wave where I only lose half the fleet and all of my turrets is a cheap wave, but then I have a lot of time and a strong economy to build for the next one. And that is with the use of spire rams and shields, which are finite resources. Every wave and exo was a crisis.
Golems are fragile against thousands of high-mark ships (lost the regen to a huge swarm of raptors).
Tech raider is far more of a threat than the core.
Warheads against normal waves started to become routine.
Every exo was a desperate battle for survival. I actually think this game might have been easier sans golems/spirecraft.
The game definitely got much harder upon updating to 5.046.
I can't speak to the exo-buffs in 5.050, because only the last exo occured during that version, and I completely ignored it while attacking the second HW.
I agree 10/10 needs a buff, but this game was on the brink of defeat for most of the last half, so nothing insane.
Thanks all.
The requested save file: right before the final assault (which takes a lot of micro to make work (Pinpoint jumpship control, cloaked warheads directed carefully, getting the entire fleet to the AI HW after the nuke, but before the CRE wave arrives on the core world, splitting the fleet to kill the guard posts, etc), and if the RNG spawns a MS you are hosed no matter what.
(I recomend switching to my layout if possible, the original is somewhat confusing)