CPA number two is declared: 5000 ships.
Neatly dismantled by various quasi-fromagery
How
dare you accuse me of using tactics that are almost like cheese? And of being french; that part was uncalled for.
The NRC actually does something in a game, woot!
They once emped home command; that got pretty hairy.
Any special forces responses at all? For that matter, are you using anything except your champ on the attack?
Yeah, I am getting interventions of about 700 fighterIIs fairly regularly. It doesn't really affect me. And yes, I kill systems using Faulty Logic alone
.
The champion+jumpship thing... yea, it may need to just not work
If you thought it was OP before, read about the end of this game. It needs to not work.
Things are looking pretty good at the moment
Of course I had to say it. About 10 minutes in to my continuation, cpa3 is declared. 7000 ships. There is just no way I can hold every planet. I decide to let my two outposts fall, and take it where I killed the last two: the farthest planet in my home cluster.
Unfortunately, this batch of four carriers is on the other side of a black hole machine. I would just jumpship around it, except the AI bought
another BHM, blocking even jumpships. I am suddenly acutely aware of the forum profanity rules.
Other groups are dispacted the normal way: riot tractor grabs back to the chop-shop. There are about a thousand of the non-carrier ships left when I bravely run away to my Homeworld. For the rest of the cpa, I am running 12 (!) matter converters.
Heavy defences on my homeworld and the fleet should be able to handle the remaining 5k ships. And they would have. If not for that emp warhead I mentioned. I have to use three lightning warheads mkI (those under cloak can get right next to a carrier, killing almost 1k each when the champ pops it).
Rebuild. Refleet. Exo-time: HK mkI and a couple hundred other starship/fleetship rabble. This coincides with a normal wave of about 3000 bombers (at like 40 AIP). Riots save the day: I make them into a scoop, removing the bomber wave from the equation (after carrier pops) by shunting them all the way to the grav border (when they destroyed the riots). Meanwhile my fleet kills the exo, starting with raid, then siege SSs, then the HK.
I rebuild and refleet AGAIN. This game has started to be significantly less fun than usual.
I get the CSGs that I am going to pop ready (kill everything on those planets).
I take a short break, then update to 5.078. And regret it, because the hybrids that were guarding the nebulae all decided to attack my home and wreck my fleet
AGAIN. And I reported that behaviour. GrumbleIncoherentWordsOfVaguelyInsultingNatureGrumble.
Endgame time: I leave the AIFloor, taking the CDE CSG worlds in quick succession AIP:98. Then I decide to see just how powerful jumpship+champion is. Answer:
rediculously. With the champion in jumpships, I neuter the first HW. With the champion in jumpships, I neuter the second HW. With the champion in jumpships, I clear a cloaking pathway to the HWs, allowing my 2 penetrator IIs to win the game. Now, the CRE waves have wrecked my empire (and at the end, had just entered my HW with an emp guardian), but that was far, far too easy.
Closing thoughts:
CPAs are awesome now.
Jumpships, are, sadly, in need of a nerf. Champion+jumpship needs to not be allowed, though I would prefer if champ+normal transport stayed in.
Champions in a normal game need a nerf. They and the micro faction starships (let alone the dyson gatlings) can stomp most enemies to the ground.
10/10 needs a buff, specifically the HWs.
Zenith traders are scumbags.
Where are my colony rebellions? I set it to six and never saw one over about 11 hours of play. This isn't the first time they have been missing, either.
The waves are a little crazy. I know I am asking for it, but still: waves of 3000 at 40? people could easily be simply killed early game, with just a tiny bit of expansion.
Spirecraft moderate+tiny empire= not fun. I used 14 jumpships and 2 penetrators over the entire course of the game.
There are still some
exploitable AI behaviours left.
Next game will be FS, because I want to blow stuff up. Also exited about the battleship hull, new nebula scenarios, new champion abilities, and new fleetship caps. And what is this zombie-like game you are working on? I am intrigued.
State of empire: