Author Topic: Official "Lets talk about the store" thread  (Read 2952 times)

Offline blastpop

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Re: Official "Lets talk about the store" thread
« Reply #15 on: May 05, 2012, 10:38:56 pm »
I like the store.

maybe there should be an option to opt out if the player so desires? It does take some to the randomness away that could ameliorate a potential bad start- if there is such a thing...

Offline LintMan

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Re: Official "Lets talk about the store" thread
« Reply #16 on: May 06, 2012, 01:15:54 am »
I like the store a lot.  My thoughts:
  • I think the 8x cost for the specialty spell enchants vs the basic slot category ones is plenty - 8000 cs is nothing to sneeze at, IMHO.
  • The jump-augmenting specialty enchant for 2x vs the basic slot category ones is reasonable, to help a new starting player advance past the very limited mobility they have at the start.
  • Given that now players have the option of dirctly buying an enchant for a specific slot, and for some types of specific enchant, I think that the *Seeker enchants should be made 100% effective (or at least much higher than currently).  (IIRC, the seekers raise your chances, but it's not even close to even odds to get what you're seeking, but maybe that's changed.)
  • Make the assorted head-slot enchants available for purchase as a general slot category, and perhaps with specific ones also available, like the extremely hard to find diluter orbs.
  • For that matter, I'd like to be able to buy almost any item/resource in the game (except tier orbs) - if I'm willing to pay enough for it: Arcane ingradients would cost a fortune, common ingredients and building materials less, based on rarity.
« Last Edit: May 06, 2012, 01:18:28 am by LintMan »

Offline Dizzard

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Re: Official "Lets talk about the store" thread
« Reply #17 on: May 06, 2012, 04:46:36 am »
Do new items appear in the store when you reach a new continent? That might be something to consider, an ever evolving store.

I like the idea of maybe having some very rare wandering merchant that you find in caverns too, sort of like a black market character. (So he could be a skelebot or draconite glyphbearer dealing in shady business)
« Last Edit: May 06, 2012, 04:48:15 am by Dizzard »

Offline Misery

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Re: Official "Lets talk about the store" thread
« Reply #18 on: May 06, 2012, 06:07:38 am »
Do new items appear in the store when you reach a new continent? That might be something to consider, an ever evolving store.

I like the idea of maybe having some very rare wandering merchant that you find in caverns too, sort of like a black market character. (So he could be a skelebot or draconite glyphbearer dealing in shady business)

I actually kinda like that idea.

The guy could be selling stuff like VERY SPECIFIC (but still randomly generated when the game generates his room the first time) enchants; where you're allowed to mouse over them and see exact stats and what they do..... but he sells them at extremely high prices.  A great deal higher than anything currently in the store.   The sorts of prices where you have to SAVE UP awhile to afford them.

As with anything else in the game the node he's in could be a specific color, since finding basically ANYTHING is done via the dungeon map (and I dont think there should be an exception, really.  If he's rare, he'd be hard enough to find as it is).   He could also vanish after you buy one thing, and the room reverts to normal.

Offline LintMan

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Re: Official "Lets talk about the store" thread
« Reply #19 on: May 06, 2012, 09:47:55 pm »
Another item suggestion for the store: Moon Lamps.

Offline Keamos

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Re: Official "Lets talk about the store" thread
« Reply #20 on: May 07, 2012, 05:16:50 pm »
Upgrade stones and platform/crates are far too cheap, as it stands acquiring any of them through exploration is wasting your time.

In my experiences, I'm not sure that finding platforms and/or crates has been an issue... I've played for probably 10-15 hours and I have 1928 platforms, and 1404 crates, and I don't explore a whole hell of a lot inside buildings, usual only nabbing the stash rooms and getting out. I don't see how them being dirt cheap in the shop matters.. if anything, they should become a spell or such with the ease that they're found.

Offline Martyn van Buren

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Re: Official "Lets talk about the store" thread
« Reply #21 on: May 07, 2012, 06:18:36 pm »
I rather like the wandering merchant idea, but might favor him taking arcane ingredients instead of CS --- if you play for a long time you do just have essentially unlimited shards, but mission reward ingredients are basically limited.

Offline Zozma

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Re: Official "Lets talk about the store" thread
« Reply #22 on: May 07, 2012, 07:15:50 pm »
I like the store in general, but I have to admit some of it is unbalanced, and other parts of it are uneccessary.

Wooden platforms, crates, and upgrade stones are currently so common that it's kind of redundant to have them up in the store. At least, that's my perspective as a player on average difficulty and platforming; either could be different for players on harder levels, where death is more common and platforms less so.

Conversely, some things are simply too cheap for what they are. Elemental damage boost enchants are, in my opinion, some of the most vitally important gear in the game, and are available for only 8000 shards. That's about three minutes of grinding in storms.

Conversely, I think find survivor scrolls, wind shelter scrolls, and buoys in the store are both necessary for a fully enjoyable game and fairly priced.

Offline khadgar

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Re: Official "Lets talk about the store" thread
« Reply #23 on: May 07, 2012, 09:15:37 pm »
Quote
Elemental damage boost enchants are, in my opinion, some of the most vitally important gear in the game
I haven't ever used one of those, for sacrificing my Conserving Mind enchant. In fact, I always consider them worthless!

interesting how our play styles differ so.

Offline Misery

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Re: Official "Lets talk about the store" thread
« Reply #24 on: May 07, 2012, 11:05:17 pm »
Quote
Elemental damage boost enchants are, in my opinion, some of the most vitally important gear in the game
I haven't ever used one of those, for sacrificing my Conserving Mind enchant. In fact, I always consider them worthless!

interesting how our play styles differ so.


I think it can depend somewhat on the chosen spells and situation.   But definitely on the playstyle too.

I use the conserving mind ones if I'm using my high-mana guy;  so he can use things like creeping death or the utility spells without it blowing his mana reserve to hell, and so he can use shields for extended (very extended) times.

If I'm using my high-damage guy though (or the high-HP) one, I'll stick one of the damage boost enchants onto him, and for difficult missions I can supplement that with a similar Guardian Scroll;  leads to pretty monstrous DPS.   

I've found the damage enchants and scrolls both to be very useful, but it definitely depends on the upgrade setup of the character and the spells I'm using most.   I was getting an absolutely stupid amount of damage outta Plasma Bolt on the first continent, with a light-damage 40% boost enchant, and a "rare" enchant that very dramatically reduced cooldown times (70%, I think that one is).   BOY was this satisfying to use on those bloody worms.

Offline omegajasam

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Re: Official "Lets talk about the store" thread
« Reply #25 on: May 08, 2012, 07:31:55 am »
For me it depends on hwta combination of enchnats and spells I have.

+40% is nice, but half cool down and reduced mana is often better.

I like being able to constantly fire mid-teir spells. And I don't tend to go heavy on mana (low base with 2-3 for the regen), so I ofen need mana reduction for useful spells like leafy whip or doise monster nest

Offline Misery

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Re: Official "Lets talk about the store" thread
« Reply #26 on: May 08, 2012, 08:17:46 am »
For me it depends on hwta combination of enchnats and spells I have.

+40% is nice, but half cool down and reduced mana is often better.

I like being able to constantly fire mid-teir spells. And I don't tend to go heavy on mana (low base with 2-3 for the regen), so I ofen need mana reduction for useful spells like leafy whip or doise monster nest

Love those whip spells.

+40% Entropy and..... er..... whatever the entropy whip is called..... but it ends in so much damage.

Even without the boost though.... smacking robots with that thing is my favorite pastime in the game.  They try to block either of the whip spells, but they'll take full damage anyway (and it's usually ALOT of damage really fast, with either whip).