Author Topic: Graphics/UI Question  (Read 1179 times)

Offline Honknatter

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Graphics/UI Question
« on: March 09, 2012, 05:57:34 pm »
Hi there,

ever since the version jump to 0.9xx I've been wondering: is this normal? It just feels like the visible portion of the map is limited, hence resulting in this "cut-out"-look with those black borders which results in an overlap with the UI. Personally, I think this is really really disturbing. Seriously, it freaks me out and ever since I became aware of it I haven't really played the game.  I must admit though, that I'm not 100% sure if it's always been that way?

Offline BobTheJanitor

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Re: Graphics/UI Question
« Reply #1 on: March 09, 2012, 06:09:35 pm »
I've noticed that as well. While I'm not terribly disturbed by it, it does look a bit odd to have a black line below the ground in some areas. I play on 1680x1050 resolution, I don't know if that has any impact on this.

Offline x4000

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Re: Graphics/UI Question
« Reply #2 on: March 10, 2012, 08:12:22 am »
It's always been that way, sort of. The black line at the bottom has alway been there in order to make it so your HUD elements at the bottom have somewhere to go that is not in the way of gameplay. In other words, suppose there was a door at the bottom left of the screen and you needed to get there; it could be directly covered by the HUD if we didn't let the view go lower by that amount.

That has alway been there. However, our practice of cropping the outdoor hunks so that they don't have a lot of useless underground area (if it's literally just dirt, we cut it off) is relatively new. That makes it so that in many areas your view gets naturally pushed up and off center from your character on the y axis, showing you more sky when to show ground would be pointless. A player request in that case, and I thought it was a good idea.
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Offline zebramatt

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Re: Graphics/UI Question
« Reply #3 on: March 10, 2012, 06:09:41 pm »
That has alway been there. However, our practice of cropping the outdoor hunks so that they don't have a lot of useless underground area (if it's literally just dirt, we cut it off) is relatively new. That makes it so that in many areas your view gets naturally pushed up and off center from your character on the y axis, showing you more sky when to show ground would be pointless. A player request in that case, and I thought it was a good idea.

Awesome.  :)

Offline x4000

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Re: Graphics/UI Question
« Reply #4 on: March 10, 2012, 06:20:38 pm »
Yeah, that might have been you, I don't remember. :)
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