Everything that Terraziel said.
And also, in terms of the world getting "stale" to explore after a while. My response to that is... so? You're paying $10 or $15 for a game, and expecting to be able to play it for infinite amounts of time with no repetition? There's already hundreds and hundreds of objects in the game, and it takes 30-40 hours to even get to see all of those. That's a good value no matter how you cut it, and probably beats the pants off some games you've paid $60 for and played for 5-6 hours. Also: insert anecdote about my childhood growing up with the Atari and then the NES. "Stale" would have been a really foreign concept.
The simple fact is that we can't stay in beta forever. The game is here, it's massive for what it is already, and it seems to be a lot of fun for people who like that sort of thing. That's release-ready in my book, final bugs and tweaks aside. Fun fact: I have to do a massive layoff in two weeks if we don't release this. Arcen's not at risk of going out of business or anything, but we've stretched ourselves to the limit financially in terms of staff burden, etc. Why? Because we freaking love making this game and think it's really worthwhile both to make it and to invest in it.
Longer-term, getting into the realms of more variety and more this and that is great. But if you're paying $10 or $15 and then complaining that after 30 hours you've seen all the unique art, I don't really know what to say to that. Certainly I would love to quadruple the amount of content or even more than that (and I plan to, post-1.0, players willing), but it's not something that can be done without a whole heck of a lot more financial support from players. And fact is, a huge number of people just ignore anything that's still in beta and/or that's not on Steam; players and press included, and Minecraft is an outlier and doesn't count.
What I'm really not sure about is what some of the posts in this thread are aimed at. Distracting us the week before release? Bumming us out? Trying to get us to push back release until sometime in 2013? What's the end goal of some of these comments? Or are people "just talking?"
I think it's pretty clear that I don't need a diet of sunshine and rainbows to be fed to me -- god knows that 90% of the communication that comes to me on any given day is a complaint, but I take the vast majority of those in the spirit they were given (which is to be genuinely helpful). But suddenly trying to point out major perceived flaws at the 11th hour is not helpful in remotely any way, shape, or form. We're humans, too, on this side of the computer. And this thread is pushing my endurance more than a little thin, despite the support from folks like Bluddy, Terraziel, Martyn van Buren, and a bunch of others here.
Glancing over the thread, it looks like the positive comments really outweigh the negative, come to that. But there's a great quote in the movie Pretty Woman where Julia Roberts' character says "yeah, but the bad stuff is easier to believe." Bear that in mind when you talk to devs, eh? There's a reason most of them
don't talk to players. I'm not remotely considering doing that, but
it's still hurtful, and I could do with less of that in my life. I think we all could.