I'm not one to usually pick out how something is worded in a game. but I've came across something that just really bugs me for some unknown reason and I don't know why. It might have to do with the fact that I do some programming on my own, and just seeing this in a game looks kind of weird to me. Before I go on and on about this. Let me mention what I'm talking about.
In the planning menu if you click on any of the sections and then want to go to go back a level in the menu system. One has to click on "Parent Section". Now I'm sure most people would figure it out what it means but it's not really a term that one sees in a game. and if you look at other instances where the user is given a chance to go back to anything in a menu you use the term previous. i.e. previous menu etc.
Now I understand that there is limited space on that button and it might be kind of difficult to squeeze in another 2 letters, but why not make the buttons just a little bigger and use a little more consistency with your interface design. Something as simple as one misused word can leave a player confused about the function of something.