Author Topic: Skelebot towers too tedious?  (Read 1263 times)

Offline Knightlord64

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Skelebot towers too tedious?
« on: January 04, 2013, 07:08:57 am »
I feel that currently Skelebot towers are too long and too tedious. The difficulty is about the amount of a level up tower minus the boss, yet I have to go up about 8 of these to even get anywhere close to the windstorm generator. I believe that it is much much too time consuming and perhaps it should be limited to 3 or 4 towers maximum.

Offline Oralordos

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Re: Skelebot towers too tedious?
« Reply #1 on: January 04, 2013, 12:57:56 pm »
I have noticed this myself and would like to agree. I would vote it up if it appeared in mantis.

Offline ShaggyMoose

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Re: Skelebot towers too tedious?
« Reply #2 on: January 04, 2013, 05:49:12 pm »
You mean the impasse tile, not the actual factories right? If so, I had the same thoughts.

Offline madcow

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Re: Skelebot towers too tedious?
« Reply #3 on: January 04, 2013, 06:39:24 pm »
You mean the impasse tile, not the actual factories right? If so, I had the same thoughts.

He's talking about the Advanced Skelebot Research stations which you use to gain new perks (storm dash, slide, double/triple jump etc)

Offline ShaggyMoose

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Re: Skelebot towers too tedious?
« Reply #4 on: January 04, 2013, 06:47:52 pm »
You mean the impasse tile, not the actual factories right? If so, I had the same thoughts.

He's talking about the Advanced Skelebot Research stations which you use to gain new perks (storm dash, slide, double/triple jump etc)
Sorry, I meant research station, not factory. I thought he was talking about the impasse "fortress" tiles, as I too find these too long. But I will let the OP clarify.

Offline madcow

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Re: Skelebot towers too tedious?
« Reply #5 on: January 04, 2013, 06:51:46 pm »
I assumed he was talking about them as well, I've run into the same issue. There's one station I've died at least a dozen times trying to make it through (just given up on it now).

A combination of the long length, the fact that enemies don't despawn, and a particularly difficult slice or two.

Offline Gemzo

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Re: Skelebot towers too tedious?
« Reply #6 on: January 04, 2013, 07:37:40 pm »
Considering he's referring to "towers" I do not think he is talking about SRFs. I personally haven't seen more than 4 buildings/towers in one tile, but I agree that 4 should be the cap for any tile.

Offline Oralordos

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Re: Skelebot towers too tedious?
« Reply #7 on: January 04, 2013, 08:07:29 pm »
I was talking about the impasse tiles myself.

Offline Knightlord64

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Re: Skelebot towers too tedious?
« Reply #8 on: January 04, 2013, 11:47:08 pm »
For clarification I was talking about the impasse tiles.