At this point, my only major complaints are ...
1) That Valley 2 is essentially too much Actraiser.
2) There's little to no exploration/adventure since levels are essentially linear with a halfhearted pretense of trying to seem nonlinear (the only function buildings serve is to add a change of scenery).
3) Strategic games need to reward people for making clever decisions.
4) One of the necessities of a good skinner box is a nicely spread out rewards system.
re: 1. Actraiser in my opinion, was an interesting play to two styles that up until that point had always been separate. Not that there are some people that don't like it, but on the whole, very innovative and had an interesting mix of playstyles to it. It could be argued in the same way, that Empire Earth, or other types of mixed games that these games opened up games that could be approached in several ways, not just a single way.
re: 2. Right now, any of the levels, for any of the tile types are interesting in a visual art way, each area looks so different from the others, the mix of enemies is there to slow me, or stop me, as the real battle is less about me and the monsters, or me and the lieutenants, as it is about a contest that is getting inexorably closer and closer and I have to find a way to fend off until i am ready, and then once i am ready to face. If there are other games that have more in the way of interaction, or meaning or time involved with the monsters in the levels, and the lieutenants, then that is fine, but there are games out there that have this single laser focus on the final battle, just as V2 does. Your complaint doesn't show a flaw in V2 as much as it show your player preferences, which is fine, but don't tell us its the games fault you like things a certain way.
re: 3. Strategic games rewarding players for clever decisions... given the context of what the rng gives me, which is the same as sitting down and playing a card game, then my approach to what is thrown at me, in what order and how i build up to facing Demonica are all fluid and rewarding decisions. Do i spend time building when i can, as much as i can? Or make a run as far as i can from Demonica while leveling up to face him? Do i concentrate on building a large collection of survivors for a protracted battle? Or have a few that support me when i go in for the final battle?
It seems to me, that what is rewarding for one player is different for another? Some want non-stop action all the time, others prefer a thoughtful approach that is more like a puzzle or a game of chess in the strategies, rather than the quick and dirty tactics. Saying there is no reward here, is saying that what is there is not to your liking, which is fine, but again, don't confuse your preferences for everyone elses.
re: 4. Spreading out the reward system... They are spread out here, in my opinion, i am presented with easier tiles and tasks at first, with a clock ticking in the background that i either get ready for and have a chance at winning, or don't pay much attention to and have the game overwhelm me and i lose. In dwarf fortress, losing isn't the end of the game, it IS the game.
So here with V2, i have randomly generated maps that present me with a path, some easier that others, some more difficult, some impossible to get through. But that is the point and that is the fun, maybe i never get so good that i can always beat the game.
Maybe it is never the same enough that it becomes boring for me. Even if i have faced the same enemies and the same levels 50 times, the map will be different and my chances and what i do with them is what will be different as I come on the final battle. And either find out that i had almost everything perfect this time, or i didn't.
You may be mistaking spreading out rewards for 'loot' that is dropped through out a game in different levels for the strategic difficulty of taking out a knight that was backed up by a bishop when i thought i was had to begin with.
That is definitely a reward, and seriously gratifying as well, and has nothing to do with my picking up points or berries or gold or any other 'game' item. With some of the lieutenants and levels, that reward of walking out the other door, is very satisfying.
This of course is all my opinion, just as much as you expressed yours. I'm not flaming or ridiculing you for your views and preferences, but i think you should remember that all kinds of people with all sorts of styles and approaches play this game and we all have just as strong opinions about what we get out of it, and what we like as much as you.
Thanks for listening,
-Teal