Author Topic: Valley 2 - World Map Encounters, Flashing Red Tiles  (Read 1080 times)

Offline Xanirus

  • Newbie Mark III
  • *
  • Posts: 30
Valley 2 - World Map Encounters, Flashing Red Tiles
« on: February 24, 2013, 01:15:15 AM »
I'm having a little trouble being able to predict world map monster moves.  (If they are supposed to be at all.)  For example, what does "X moves" mean when you highlight them?  Is this the number of tiles they can move per turn, or how many turns they can do before disappearing from the map?  (If a resistance member hasn't killed them off already.)  Also, can enemies move in diagonals?

Also, what do the red flashing tiles indicate?  Is this their attack pattern, like the direction they will move on the next turn?  (In other words, don't have any allies standing on a flashing tile on next turn or they will fight.)  I don't see how this is accurate all the time because once I saw the red tiles going in a complete circle, so it just confused me.  As for Demonica, I've also seen him/her targeting his/her own fortress, so then it made me think it was a where they moved from on their previous turn instead.
« Last Edit: February 24, 2013, 01:38:21 AM by Xanirus »

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Valley 2 - World Map Encounters, Flashing Red Tiles
« Reply #1 on: February 24, 2013, 01:42:30 AM »
X moves I believe means how far that creature can move.
The redified tiles are the tiles that were traveled by the creature during the course of the turn that had just passed.

Offline Xanirus

  • Newbie Mark III
  • *
  • Posts: 30
Re: Valley 2 - World Map Encounters, Flashing Red Tiles
« Reply #2 on: February 24, 2013, 02:10:54 AM »
AAhhhhh, thanks, that clears some things up.  The diagonals though, I'd like to clarify if enemies can move in that direction and it counts as one space.  Also whether or not diagonal tiles (imagine the world map in a straight bird's eye view, not isometric) count as adjacent tiles for area of effect purposes?  Like those buildings that provide protection bonuses.

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Valley 2 - World Map Encounters, Flashing Red Tiles
« Reply #3 on: February 24, 2013, 02:39:02 AM »
I don't think they do, but someone else should correct me in case I'm wrong. I recall Demonaica slinging some meteor showers at me and they were always the center space, and each adjacent space to that.

Offline keith.lamothe

  • Arcen Games Staff
  • Administrator
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,317
Re: Valley 2 - World Map Encounters, Flashing Red Tiles
« Reply #4 on: February 24, 2013, 01:18:15 PM »
All world-map-movement for the overlord and world-map-monsters is strictly four-cardinal, no diagonals :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!