For me, the thought of a minion running around is an unbalancing affair for the strategic scene.
Don't get me wrong, the though of a minon running around that can be countered is fun.
However, if it can be countered, it puts a very strong degree of the platforming on the strategic scene.
After all, if you can beat the minion easily, it is nothing, but if you can't, it makes the strategic scene much harder. It's hard to manage a mechanic on the strategic side when it is entirely dependent on the platforming side.