Author Topic: Valley 2 Spells  (Read 1092 times)

Offline theqmann

  • Newbie
  • *
  • Posts: 4
Valley 2 Spells
« on: January 12, 2013, 08:12:43 pm »
What happened to the cool outlandish spells from AVWW1 like the giant rock throw and summons?  It would help to give some much needed diversity to the current glowy projectile spell types.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Valley 2 Spells
« Reply #1 on: January 12, 2013, 08:15:39 pm »
Still there; there are 200 spells, keep looking!  More than 5x the number as in valley 1.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline madcow

  • Hero Member Mark III
  • *****
  • Posts: 1,153
Re: Valley 2 Spells
« Reply #2 on: January 13, 2013, 10:43:07 am »
Throwing rocks was cranked up to 11 in the meteorist class.  Why throw rocks when you can throw flaming meteors.

So yeah definitely some interesting spells out there - jet packs are fun, and there's a touch spell that launches you skyward as well for some amusing results.

The higher Mage tier the more of the weird spells you can find.

Offline theqmann

  • Newbie
  • *
  • Posts: 4
Re: Valley 2 Spells
« Reply #3 on: January 13, 2013, 12:05:45 pm »
Didn't the 3 highest tiers recently get deleted when the level cap was reduced?

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Valley 2 Spells
« Reply #4 on: January 13, 2013, 12:12:35 pm »
The higher tiers are still there. The level requirement to reach them is lower. I believe it's every 3 levels now, but the details are in the patch notes.